//=============== For refference
//$ImpactDamageType      = -1;
//$LandingDamageType     =  0;
//$BulletDamageType      =  1;
//$EnergyDamageType      =  2;	//=== Poison Effect
//$PlasmaDamageType      =  3;	//=== On Fire Damage
//$ExplosionDamageType   =  4;
//$ShrapnelDamageType    =  5;
//$LaserDamageType       =  6;
//$MortarDamageType      =  7;
//$BlasterDamageType     =  8;
//$ElectricityDamageType =  9;
//$CrushDamageType       = 10;
//$DebrisDamageType      = 11;
//$MissileDamageType     = 12;
//$MineDamageType        = 13;
//$SniperDamageType      = 14;	//=== Drop Weapon-Flag Damage
//$FlashDamageType       = 15;	//=== EMP Damage
//$PoisonDamageType	 = 16;
//$GravDamageType	 = 20;
//$ShellDamageType       = 21;
//$CloakDamageType       = 22;
//$NukeDamageType        = 23;
//$RailDamageType        = 24;	
//$KamikazeDamageType    = 25;
//$AntiMatterDamageType  = 26;
//$EqualizerDamageType   = 27;
//$OverDoseDamageType    = 28;
//$IDamageType	       = 29;
//$TargetingDamageType	= 30;
//$FlareDamageType	= 31;
//$DeCloakDamageType	= 32;
//$ELFDamageType	 = 33;
//$IceDamageType	 = 34;



function SetArmorDamageScales()
{
	for(%i=-1;%i<45;%i++)
	{
		if(%i != 0 && %i != 22)
		{
			$DamageScale[dmarmor,%i] = 1.0;
			$DamageScale[dmfemale,%i] = 1.0;
		}

		if($DamageScale[all,%i] != "")
			%val = $DamageScale[all,%i];
		else
			%val = 1.0;
		$DamageScale[aarmor,%i] = %val;
		$DamageScale[afemale,%i] = %val;
		$DamageScale[barmor,%i] = %val;
		$DamageScale[bfemale,%i] = %val;
		$DamageScale[darmor,%i] = %val;
		$DamageScale[earmor,%i] = %val;
		$DamageScale[efemale,%i] = %val;
		$DamageScale[harmor,%i] = %val;
		$DamageScale[jarmor,%i] = %val;
		$DamageScale[larmor,%i] = %val;
		$DamageScale[lfemale,%i] = %val;
		$DamageScale[marmor,%i] = %val;
		$DamageScale[mfemale,%i] = %val;
		$DamageScale[sarmor,%i] = %val;
		$DamageScale[sfemale,%i] = %val;
		$DamageScale[spyarmor,%i] = %val;
		$DamageScale[spyfemale,%i] = %val;
		$DamageScale[stimarmor,%i] = %val;
		$DamageScale[stimfemale,%i] = %val;
	}
}

SetArmorDamageScales();

$DamageScale[aarmor,	$BlasterDamageType] 	= 0.5;
$DamageScale[aarmor,	$BulletDamageType] 	= 1.0;
$DamageScale[aarmor,	$CloakDamageType] 	= 0.0;
$DamageScale[aarmor,	$CrushDamageType] 	= 1.0;
$DamageScale[aarmor,	$DebrisDamageType] 	= 1.2;
$DamageScale[aarmor,	$ElectricityDamageType] = 0.2;
$DamageScale[aarmor,	$EnergyDamageType] 	= 0.3;
$DamageScale[aarmor,	$EqualizerDamageType] 	= 1.2;
$DamageScale[aarmor,	$ExplosionDamageType] 	= 1.1;
$DamageScale[aarmor,	$FlashDamageType] 	= 0.5;
$DamageScale[aarmor,	$GravDamageType]	= 0.3;
$DamageScale[aarmor,	$IDamageType] 	 	= 0.7;
$DamageScale[aarmor,	$ImpactDamageType] 	= 1.0;
$DamageScale[aarmor,	$LandingDamageType] 	= 0.3;
$DamageScale[aarmor,	$LaserDamageType] 	= 0.5;
$DamageScale[aarmor,	$MineDamageType] 	= 1.0;
$DamageScale[aarmor,	$MissileDamageType] 	= 1.2;
$DamageScale[aarmor,	$MortarDamageType] 	= 1.5;
$DamageScale[aarmor,	$NukeDamageType] 	= 1.3;
$DamageScale[aarmor,	$PlasmaDamageType] 	= 1.5;
$DamageScale[aarmor,	$PoisonDamageType] 	= 0.3;
$DamageScale[aarmor,	$RailDamageType] 	= 1.5;
$DamageScale[aarmor,	$ShellDamageType] 	= 1.2;
$DamageScale[aarmor,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[aarmor,	$SniperDamageType] 	= 1.2;
$DamageScale[aarmor,	$RefireDamageType] 	= 1.0;
$DamageScale[aarmor,	$IceDamageType] 	= 0.4;
$DamageScale[afemale,	$BlasterDamageType] 	= 0.5;
$DamageScale[afemale,	$BulletDamageType] 	= 1.0;
$DamageScale[afemale,	$CloakDamageType]	= 0.0;
$DamageScale[afemale,	$CrushDamageType] 	= 1.0;
$DamageScale[afemale,	$DebrisDamageType] 	= 1.2;
$DamageScale[afemale,	$ElectricityDamageType] = 0.2;
$DamageScale[afemale,	$EnergyDamageType] 	= 0.3;
$DamageScale[afemale,	$EqualizerDamageType] 	= 1.2;
$DamageScale[afemale,	$ExplosionDamageType] 	= 1.0;
$DamageScale[afemale,	$FlashDamageType] 	= 0.5;
$DamageScale[afemale,	$GravDamageType]	= 0.3;
$DamageScale[afemale,	$IDamageType] 	 	= 0.7;
$DamageScale[afemale,	$ImpactDamageType] 	= 1.0;
$DamageScale[afemale,	$LandingDamageType] 	= 0.3;
$DamageScale[afemale,	$LaserDamageType] 	= 0.5;
$DamageScale[afemale,	$MineDamageType] 	= 1.0;
$DamageScale[afemale,	$MissileDamageType] 	= 1.2;
$DamageScale[afemale,	$MortarDamageType] 	= 1.5;
$DamageScale[afemale,	$NukeDamageType] 	= 1.3;
$DamageScale[afemale,	$PlasmaDamageType] 	= 1.5;
$DamageScale[afemale,	$PoisonDamageType] 	= 0.3;
$DamageScale[afemale,	$RailDamageType] 	= 1.5;
$DamageScale[afemale,	$ShellDamageType] 	= 1.2;
$DamageScale[afemale,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[afemale,	$SniperDamageType] 	= 1.2;
$DamageScale[afemale,	$ReFireDamageType] 	= 1.0;
$DamageScale[afemale,	$IceDamageType] 	= 0.4;
$DamageScale[barmor,	$BlasterDamageType] = 1.2;
$DamageScale[barmor,	$BulletDamageType] = 1.3;
$DamageScale[barmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[barmor,	$CrushDamageType] = 1.0;
$DamageScale[barmor,	$DebrisDamageType] = 1.0;
$DamageScale[barmor,	$ElectricityDamageType] = 1.0;
$DamageScale[barmor,	$EnergyDamageType] = 1.1;
$DamageScale[barmor,	$EqualizerDamageType] 	 = 1.1;
$DamageScale[barmor,	$ExplosionDamageType] = 0.5;
$DamageScale[barmor,	$FlashDamageType] = 1.0;
$DamageScale[barmor,	$GravDamageType] 	 = 1.0;
$DamageScale[barmor,	$IDamageType] 	 = 0.7;
$DamageScale[barmor,	$ImpactDamageType] = 1.0;
$DamageScale[barmor,	$LandingDamageType] = 1.0;
$DamageScale[barmor,	$LaserDamageType] = 1.2;
$DamageScale[barmor,	$MineDamageType] = 0.5;
$DamageScale[barmor,	$MissileDamageType] = 0.5;
$DamageScale[barmor,	$MortarDamageType] = 0.5;
$DamageScale[barmor,	$NukeDamageType] = 1.0;
$DamageScale[barmor,	$PlasmaDamageType] = 0.2;
$DamageScale[barmor,	$PoisonDamageType] = 1.1;
$DamageScale[barmor,	$RailDamageType] = 1.3;
$DamageScale[barmor,	$ShellDamageType] = 1.0;
$DamageScale[barmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[barmor,	$SniperDamageType] = 1.0;
$DamageScale[barmor,	$ReFireDamageType] = 1.0;
$DamageScale[barmor,	$IceDamageType] = 1.6;
$DamageScale[bfemale,	$BlasterDamageType] = 1.2;
$DamageScale[bfemale,	$BulletDamageType] = 1.3;
$DamageScale[bfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[bfemale,	$CrushDamageType] = 1.0;
$DamageScale[bfemale,	$DebrisDamageType] = 1.0;
$DamageScale[bfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[bfemale,	$EnergyDamageType] = 1.1;
$DamageScale[bfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[bfemale,	$ExplosionDamageType] = 0.5;
$DamageScale[bfemale,	$FlashDamageType] = 1.0;
$DamageScale[bfemale,	$GravDamageType]	 = 1.0;
$DamageScale[bfemale,	$IDamageType]	 = 0.7;
$DamageScale[bfemale,	$ImpactDamageType] = 1.0;
$DamageScale[bfemale,	$LandingDamageType] = 1.0;
$DamageScale[bfemale,	$LaserDamageType] = 1.2;
$DamageScale[bfemale,	$MineDamageType] = 0.5;
$DamageScale[bfemale,	$MissileDamageType] = 0.5;
$DamageScale[bfemale,	$MortarDamageType] = 0.5;
$DamageScale[bfemale,	$NukeDamageType] = 1.0;
$DamageScale[bfemale,	$PlasmaDamageType] = 0.2;
$DamageScale[bfemale,	$PoisonDamageType] = 1.1;
$DamageScale[bfemale,	$RailDamageType] = 1.5;
$DamageScale[bfemale,	$ShellDamageType] = 1.0;
$DamageScale[bfemale,	$ShrapnelDamageType] = 0.5;
$DamageScale[bfemale,	$SniperDamageType] = 1.0;
$DamageScale[bfemale,	$ReFireDamageType] = 1.0;
$DamageScale[bfemale,	$IceDamageType] = 1.6;
$DamageScale[darmor,	$BlasterDamageType] = 0.7;
$DamageScale[darmor,	$BulletDamageType] = 0.5;
$DamageScale[darmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[darmor,	$CrushDamageType] = 0.8;
$DamageScale[darmor,	$DebrisDamageType] = 0.8;
$DamageScale[darmor,	$ElectricityDamageType] = 0.8;
$DamageScale[darmor,	$EnergyDamageType] = 0.7;
$DamageScale[darmor,	$EqualizerDamageType] 	 = 0.8;
$DamageScale[darmor,	$ExplosionDamageType] = 0.6;
$DamageScale[darmor,	$FlashDamageType] = 1.0;
$DamageScale[darmor,	$GravDamageType] 	 = 0.8;
$DamageScale[darmor,	$IDamageType] 	 = 0.7;
$DamageScale[darmor,	$ImpactDamageType] = 0.8;
$DamageScale[darmor,	$LandingDamageType] = 0.8;
$DamageScale[darmor,	$LaserDamageType] = 0.6;
$DamageScale[darmor,	$MineDamageType] = 0.8;
$DamageScale[darmor,	$MissileDamageType] = 0.6;
$DamageScale[darmor,	$MortarDamageType] = 0.7;
$DamageScale[darmor,	$NukeDamageType] = 1.0;
$DamageScale[darmor,	$PlasmaDamageType] = 0.7;
$DamageScale[darmor,	$PoisonDamageType] = 0.7;
$DamageScale[darmor,	$RailDamageType] = 1.0;
$DamageScale[darmor,	$ShellDamageType] = 1.0;
$DamageScale[darmor,	$ShrapnelDamageType] = 0.8;
$DamageScale[darmor,	$SniperDamageType] = 0.6;
$DamageScale[darmor,	$ReFireDamageType] = 1.0;
$DamageScale[earmor,	$BlasterDamageType] = 1.0;
$DamageScale[earmor,	$BulletDamageType] = 1.0;
$DamageScale[earmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[earmor,	$CrushDamageType] = 1.0;
$DamageScale[earmor,	$DebrisDamageType] = 1.0;
$DamageScale[earmor,	$ElectricityDamageType] = 1.0;
$DamageScale[earmor,	$EnergyDamageType] = 1.0;
$DamageScale[earmor,	$EqualizerDamageType] 	 = 0.7;
$DamageScale[earmor,	$ExplosionDamageType] = 1.0;
$DamageScale[earmor,	$FlashDamageType] = 0.7;
$DamageScale[earmor,	$GravDamageType] 	 = 1.0;
$DamageScale[earmor,	$IDamageType] 	 = 0.7;
$DamageScale[earmor,	$ImpactDamageType] = 1.0;
$DamageScale[earmor,	$LandingDamageType] = 1.0;
$DamageScale[earmor,	$LaserDamageType] = 1.0;
$DamageScale[earmor,	$MineDamageType] = 1.0;
$DamageScale[earmor,	$MissileDamageType] = 1.0;
$DamageScale[earmor,	$MortarDamageType] = 1.0;
$DamageScale[earmor,	$NukeDamageType] = 1.0;
$DamageScale[earmor,	$PlasmaDamageType] = 1.0;
$DamageScale[earmor,	$PoisonDamageType] = 1.0;
$DamageScale[earmor,	$RailDamageType] = 0.9;
$DamageScale[earmor,	$ShellDamageType] = 1.0;
$DamageScale[earmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[earmor,	$SniperDamageType] = 1.0;
$DamageScale[earmor,	$ReFireDamageType] = 1.0;
$DamageScale[efemale,	$BlasterDamageType] = 1.0;
$DamageScale[efemale,	$BulletDamageType] = 1.0;
$DamageScale[efemale,	$CloakDamageType]	 = 0.0;
$DamageScale[efemale,	$CrushDamageType] = 1.0;
$DamageScale[efemale,	$DebrisDamageType] = 1.0;
$DamageScale[efemale,	$ElectricityDamageType] = 1.0;
$DamageScale[efemale,	$EnergyDamageType] = 1.0;
$DamageScale[efemale,	$EqualizerDamageType]	 = 0.7;
$DamageScale[efemale,	$ExplosionDamageType] = 1.0;
$DamageScale[efemale,	$FlashDamageType] = 0.7;
$DamageScale[efemale,	$GravDamageType]	 = 1.0;
$DamageScale[efemale,	$IDamageType]	 = 0.7;
$DamageScale[efemale,	$ImpactDamageType] = 1.0;
$DamageScale[efemale,	$LandingDamageType] = 1.0;
$DamageScale[efemale,	$LaserDamageType] = 1.0;
$DamageScale[efemale,	$MineDamageType] = 1.0;
$DamageScale[efemale,	$MissileDamageType] = 1.0;
$DamageScale[efemale,	$MortarDamageType] = 1.0;
$DamageScale[efemale,	$NukeDamageType] = 1.0;
$DamageScale[efemale,	$PlasmaDamageType] = 1.0;
$DamageScale[efemale,	$PoisonDamageType] = 1.0;
$DamageScale[efemale,	$RailDamageType] = 0.9;
$DamageScale[efemale,	$ShellDamageType] = 1.0;
$DamageScale[efemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[efemale,	$SniperDamageType] = 1.0;
$DamageScale[efemale,	$ReFireDamageType] = 1.0;
$DamageScale[harmor,	$BlasterDamageType] = 0.7;
$DamageScale[harmor,	$BulletDamageType] = 0.3;
$DamageScale[harmor,	$CloakDamageType]	 = 0.0;
$DamageScale[harmor,	$CrushDamageType] = 1.0;
$DamageScale[harmor,	$DebrisDamageType] = 0.5;
$DamageScale[harmor,	$ElectricityDamageType] = 1.5;
$DamageScale[harmor,	$EnergyDamageType] = 0.7;
$DamageScale[harmor,	$EqualizerDamageType]	 = 1.3;
$DamageScale[harmor,	$ExplosionDamageType] = 0.6;
$DamageScale[harmor,	$FlashDamageType] = 1.0;
$DamageScale[harmor,	$GravDamageType]	 = 0.7;
$DamageScale[harmor,	$IDamageType]	 = 0.7;
$DamageScale[harmor,	$ImpactDamageType] = 0.5;
$DamageScale[harmor,	$LandingDamageType] = 0.7;
$DamageScale[harmor,	$LaserDamageType] = 0.6;
$DamageScale[harmor,	$MineDamageType] = 0.8;
$DamageScale[harmor,	$MissileDamageType] = 1.0;
$DamageScale[harmor,	$MortarDamageType] = 0.7;
$DamageScale[harmor,	$NukeDamageType] = 1.3;
$DamageScale[harmor,	$PlasmaDamageType] = 0.8;
$DamageScale[harmor,	$PoisonDamageType] = 0.7;
$DamageScale[harmor,	$ShellDamageType] = 1.3;
$DamageScale[harmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[harmor,	$SniperDamageType] = 0.6;
$DamageScale[harmor,	$ReFireDamageType] = 1.0;
$DamageScale[jarmor,	$BlasterDamageType] = 1.5;
$DamageScale[jarmor,	$BulletDamageType] = 1.0;
$DamageScale[jarmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[jarmor,	$CrushDamageType] = 0.6;
$DamageScale[jarmor,	$DebrisDamageType] = 1.0;
$DamageScale[jarmor,	$ElectricityDamageType] = 1.2;
$DamageScale[jarmor,	$EnergyDamageType] = 1.3;
$DamageScale[jarmor,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[jarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[jarmor,	$FlashDamageType] = 1.5;
$DamageScale[jarmor,	$GravDamageType] 	 = 0.2;
$DamageScale[jarmor,	$IDamageType] 	 = 0.7;
$DamageScale[jarmor,	$ImpactDamageType] = 0.5;
$DamageScale[jarmor,	$LandingDamageType] = 0.2;
$DamageScale[jarmor,	$LaserDamageType] = 0.5;
$DamageScale[jarmor,	$MineDamageType] = 1.0;
$DamageScale[jarmor,	$MissileDamageType] = 1.0;
$DamageScale[jarmor,	$MortarDamageType] = 1.2;
$DamageScale[jarmor,	$NukeDamageType] = 1.0;
$DamageScale[jarmor,	$PlasmaDamageType] = 2.0;
$DamageScale[jarmor,	$PoisonDamageType] = 1.3;
$DamageScale[jarmor,	$RailDamageType] = 1.0;
$DamageScale[jarmor,	$ShellDamageType] = 1.0;
$DamageScale[jarmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[jarmor,	$SniperDamageType] = 1.0;
$DamageScale[jarmor,	$ReFireDamageType] = 1.0;
$DamageScale[larmor,	$BlasterDamageType] = 1.3;
$DamageScale[larmor,	$BulletDamageType] = 1.2;
$DamageScale[larmor,	$CloakDamageType]	 = 0.0;
$DamageScale[larmor,	$CrushDamageType] = 1.0;
$DamageScale[larmor,	$DebrisDamageType] = 1.2;
$DamageScale[larmor,	$ElectricityDamageType] = 1.0;
$DamageScale[larmor,	$EnergyDamageType] = 1.3;
$DamageScale[larmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[larmor,	$ExplosionDamageType] = 1.0;
$DamageScale[larmor,	$FlashDamageType] = 1.0;
$DamageScale[larmor,	$GravDamageType]	 = 1.0;
$DamageScale[larmor,	$IDamageType]	 = 0.7;
$DamageScale[larmor,	$ImpactDamageType] = 1.0;
$DamageScale[larmor,	$LandingDamageType] = 1.0;
$DamageScale[larmor,	$LaserDamageType] = 1.0;
$DamageScale[larmor,	$MineDamageType] = 1.2;
$DamageScale[larmor,	$MissileDamageType] = 1.0;
$DamageScale[larmor,	$MortarDamageType] = 1.3;
$DamageScale[larmor,	$NukeDamageType] = 1.0;
$DamageScale[larmor,	$PlasmaDamageType] = 1.0;
$DamageScale[larmor,	$PoisonDamageType] = 1.3;
$DamageScale[larmor,	$RailDamageType] = 1.0;
$DamageScale[larmor,	$ShellDamageType] = 1.0;
$DamageScale[larmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[larmor,	$SniperDamageType] = 1.0;
$DamageScale[larmor,	$ReFireDamageType] = 1.0;
$DamageScale[lfemale,	$BlasterDamageType] = 1.3;
$DamageScale[lfemale,	$BulletDamageType] = 1.2;
$DamageScale[lfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[lfemale,	$CrushDamageType] = 1.0;	
$DamageScale[lfemale,	$DebrisDamageType] = 1.2;
$DamageScale[lfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[lfemale,	$EnergyDamageType] = 1.3;
$DamageScale[lfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[lfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[lfemale,	$FlashDamageType] = 1.0;
$DamageScale[lfemale,	$GravDamageType]	 = 1.0;
$DamageScale[lfemale,	$IDamageType]	 = 0.7;
$DamageScale[lfemale,	$ImpactDamageType] = 1.0;	
$DamageScale[lfemale,	$LandingDamageType] = 1.0;
$DamageScale[lfemale,	$LaserDamageType] = 1.0;
$DamageScale[lfemale,	$MineDamageType] = 1.2;
$DamageScale[lfemale,	$MissileDamageType] = 1.0;
$DamageScale[lfemale,	$MortarDamageType] = 1.3;
$DamageScale[lfemale,	$NukeDamageType] = 1.0;
$DamageScale[lfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[lfemale,	$PoisonDamageType] = 1.3;
$DamageScale[lfemale,	$RailDamageType] = 1.0;
$DamageScale[lfemale,	$ShellDamageType] = 1.0;
$DamageScale[lfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[lfemale,	$SniperDamageType] = 1.0;
$DamageScale[lfemale,	$ReFireDamageType] = 1.0;
$DamageScale[marmor,	$BlasterDamageType] = 1.0;
$DamageScale[marmor,	$BulletDamageType] = 1.0;
$DamageScale[marmor,	$CloakDamageType]	 = 0.0;
$DamageScale[marmor,	$CrushDamageType] = 1.0;
$DamageScale[marmor,	$DebrisDamageType] = 1.0;
$DamageScale[marmor,	$ElectricityDamageType] = 0.2;
$DamageScale[marmor,	$EnergyDamageType] = 1.0;
$DamageScale[marmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[marmor,	$ExplosionDamageType] = 1.0;
$DamageScale[marmor,	$FlashDamageType] = 1.0;
$DamageScale[marmor,	$GravDamageType]	 = 1.0;
$DamageScale[marmor,	$IDamageType]	 = 0.7;
$DamageScale[marmor,	$ImpactDamageType] = 1.0;
$DamageScale[marmor,	$LandingDamageType] = 1.0;
$DamageScale[marmor,	$LaserDamageType] = 1.0;
$DamageScale[marmor,	$MineDamageType] = 1.0;
$DamageScale[marmor,	$MissileDamageType] = 1.0;
$DamageScale[marmor,	$MortarDamageType] = 1.0;
$DamageScale[marmor,	$NukeDamageType] = 1.0;
$DamageScale[marmor,	$PlasmaDamageType] = 1.0;
$DamageScale[marmor,	$PoisonDamageType] = 1.0;
$DamageScale[marmor,	$RailDamageType] = 1.5;
$DamageScale[marmor,	$ShellDamageType] = 1.0;
$DamageScale[marmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[marmor,	$SniperDamageType] = 1.0;
$DamageScale[marmor,	$ReFireDamageType] = 1.0;
$DamageScale[mfemale,	$BlasterDamageType] = 1.0;
$DamageScale[mfemale,	$BulletDamageType] = 1.0;
$DamageScale[mfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[mfemale,	$CrushDamageType] = 1.0;
$DamageScale[mfemale,	$DebrisDamageType] = 1.0;
$DamageScale[mfemale,	$ElectricityDamageType] = 0.2;
$DamageScale[mfemale,	$EnergyDamageType] = 1.0;
$DamageScale[mfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[mfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[mfemale,	$FlashDamageType] = 1.0;
$DamageScale[mfemale,	$GravDamageType]	 = 1.0;
$DamageScale[mfemale,	$IDamageType]	 = 0.7;
$DamageScale[mfemale,	$ImpactDamageType] = 1.0;
$DamageScale[mfemale,	$LandingDamageType] = 1.0;
$DamageScale[mfemale,	$LaserDamageType] = 1.0;
$DamageScale[mfemale,	$MineDamageType] = 1.0;
$DamageScale[mfemale,	$MissileDamageType] = 1.0;
$DamageScale[mfemale,	$MortarDamageType] = 1.0;
$DamageScale[mfemale,	$NukeDamageType] = 1.0;
$DamageScale[mfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[mfemale,	$PoisonDamageType] = 1.0;
$DamageScale[mfemale,	$RailDamageType] = 1.5;
$DamageScale[mfemale,	$ShellDamageType] = 1.0;
$DamageScale[mfemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[mfemale,	$SniperDamageType] = 1.0;
$DamageScale[mfemale,	$ReFireDamageType] = 1.0;
$DamageScale[parmor,	$BlasterDamageType] = 0.0;
$DamageScale[parmor,	$BulletDamageType] = 0.0;
$DamageScale[parmor,	$CloakDamageType]  	 = 0.0;
$DamageScale[parmor,	$CrushDamageType] = 0.0;
$DamageScale[parmor,	$DebrisDamageType] = 0.0;
$DamageScale[parmor,	$ElectricityDamageType] = 0.0;
$DamageScale[parmor,	$EnergyDamageType] = 0.0;
$DamageScale[parmor,	$EqualizerDamageType]  	 = 0.0;
$DamageScale[parmor,	$ExplosionDamageType] = 0.0;
$DamageScale[parmor,	$FlashDamageType] = 0.0;
$DamageScale[parmor,	$GravDamageType] = 1.0;
$DamageScale[parmor,	$IDamageType]  	 = 0.0;
$DamageScale[parmor,	$ImpactDamageType] = 0.0;
$DamageScale[parmor,	$LandingDamageType] = 0.0;
$DamageScale[parmor,	$LaserDamageType] = 0.0;
$DamageScale[parmor,	$MineDamageType] = 0.0;
$DamageScale[parmor,	$MissileDamageType] = 0.0;
$DamageScale[parmor,	$MortarDamageType] = 0.0;
$DamageScale[parmor,	$NukeDamageType] = 0.0;
$DamageScale[parmor,	$PlasmaDamageType] = 0.0;
$DamageScale[parmor,	$ShellDamageType] = 0.0;
$DamageScale[parmor,	$ShrapnelDamageType] = 0.0;
$DamageScale[parmor,	$SniperDamageType] = 0.0;
$DamageScale[sarmor,	$BlasterDamageType] = 1.3;
$DamageScale[sarmor,	$BulletDamageType] = 1.2;
$DamageScale[sarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[sarmor,	$CrushDamageType] = 0.5;
$DamageScale[sarmor,	$DebrisDamageType] = 1.2;
$DamageScale[sarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[sarmor,	$EnergyDamageType] = 1.3;
$DamageScale[sarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[sarmor,	$FlashDamageType] = 1.0;
$DamageScale[sarmor,	$GravDamageType]	 = 0.5;
$DamageScale[sarmor,	$IDamageType]	 = 0.7;
$DamageScale[sarmor,	$ImpactDamageType] = 0.5;
$DamageScale[sarmor,	$LandingDamageType] = 0.5;
$DamageScale[sarmor,	$LaserDamageType] = 1.2;
$DamageScale[sarmor,	$MineDamageType] = 1.2;
$DamageScale[sarmor,	$MissileDamageType] = 1.0;
$DamageScale[sarmor,	$MortarDamageType] = 1.3;
$DamageScale[sarmor,	$NukeDamageType] = 1.0;
$DamageScale[sarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[sarmor,	$PoisonDamageType] = 1.3;
$DamageScale[sarmor,	$RailDamageType] = 1.3;
$DamageScale[sarmor,	$ShellDamageType] = 1.0;
$DamageScale[sarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[sarmor,	$SniperDamageType] = 1.0;
$DamageScale[sarmor,	$ReFireDamageType] = 1.0;
$DamageScale[sfemale,	$BlasterDamageType] = 1.3;
$DamageScale[sfemale,	$BulletDamageType] = 1.2;
$DamageScale[sfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[sfemale,	$CrushDamageType] = 0.5;	
$DamageScale[sfemale,	$DebrisDamageType] = 1.2;
$DamageScale[sfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[sfemale,	$EnergyDamageType] = 1.3;
$DamageScale[sfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[sfemale,	$FlashDamageType] = 1.0;
$DamageScale[sfemale,	$GravDamageType]	 = 0.5;
$DamageScale[sfemale,	$IDamageType]	 = 0.7;
$DamageScale[sfemale,	$ImpactDamageType] = 0.5;	
$DamageScale[sfemale,	$LandingDamageType] = 0.5;
$DamageScale[sfemale,	$LaserDamageType] = 1.0;
$DamageScale[sfemale,	$MineDamageType] = 1.2;
$DamageScale[sfemale,	$MissileDamageType] = 1.0;
$DamageScale[sfemale,	$MortarDamageType] = 1.3;
$DamageScale[sfemale,	$NukeDamageType] = 1.0;
$DamageScale[sfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[sfemale,	$PoisonDamageType] = 1.3;
$DamageScale[sfemale,	$RailDamageType] = 1.3;
$DamageScale[sfemale,	$ShellDamageType] = 1.0;
$DamageScale[sfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[sfemale,	$SniperDamageType] = 1.0;
$DamageScale[sfemale,	$ReFireDamageType] = 1.0;
$DamageScale[spyarmor,	$BlasterDamageType] = 1.3;
$DamageScale[spyarmor,	$BulletDamageType] = 0.5;
$DamageScale[spyarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[spyarmor,	$CrushDamageType] = 1.0;
$DamageScale[spyarmor,	$DebrisDamageType] = 1.3;
$DamageScale[spyarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[spyarmor,	$EnergyDamageType] = 1.3;
$DamageScale[spyarmor,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyarmor,	$ExplosionDamageType] = 1.2;
$DamageScale[spyarmor,	$FlashDamageType] = 1.0;
$DamageScale[spyarmor,	$GravDamageType]	 = 1.0;
$DamageScale[spyarmor,	$IDamageType]	 = 0.7;
$DamageScale[spyarmor,	$ImpactDamageType] = 1.0;
$DamageScale[spyarmor,	$LandingDamageType] = 1.0;
$DamageScale[spyarmor,	$LaserDamageType] = 1.0;
$DamageScale[spyarmor,	$MineDamageType] = 1.2;
$DamageScale[spyarmor,	$MissileDamageType] = 1.3;
$DamageScale[spyarmor,	$MortarDamageType] = 1.3;
$DamageScale[spyarmor,	$NukeDamageType] = 0.9;
$DamageScale[spyarmor,	$PlasmaDamageType] = 1.2;
$DamageScale[spyarmor,	$PoisonDamageType] = 1.3;
$DamageScale[spyarmor,	$RailDamageType] = 1.0;
$DamageScale[spyarmor,	$ShellDamageType] = 0.9;
$DamageScale[spyarmor,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyarmor,	$SniperDamageType] = 1.0;
$DamageScale[spyarmor,	$ReFireDamageType] = 1.0;
$DamageScale[spyarmor,	$IceDamageType] = 0.7;
$DamageScale[spyfemale, $CloakDamageType]	 = 0.0;
$DamageScale[spyfemale, $GravDamageType]	 = 1.0;
$DamageScale[spyfemale, $NukeDamageType] = 0.9;
$DamageScale[spyfemale,	$BlasterDamageType] = 1.3;
$DamageScale[spyfemale,	$BulletDamageType] = 0.5;
$DamageScale[spyfemale,	$CrushDamageType] = 1.0;
$DamageScale[spyfemale,	$DebrisDamageType] = 1.3;
$DamageScale[spyfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[spyfemale,	$EnergyDamageType] = 1.3;
$DamageScale[spyfemale,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyfemale,	$ExplosionDamageType] = 1.2;
$DamageScale[spyfemale,	$FlashDamageType] = 1.0;
$DamageScale[spyfemale,	$IDamageType]	 = 0.7;
$DamageScale[spyfemale,	$ImpactDamageType] = 1.0;
$DamageScale[spyfemale,	$LandingDamageType] = 1.0;
$DamageScale[spyfemale,	$LaserDamageType] = 1.0;
$DamageScale[spyfemale,	$MineDamageType] = 1.2;
$DamageScale[spyfemale,	$MissileDamageType] = 1.3;
$DamageScale[spyfemale,	$MortarDamageType] = 1.3;
$DamageScale[spyfemale,	$PlasmaDamageType] = 1.2;
$DamageScale[spyfemale,	$PoisonDamageType] = 1.3;
$DamageScale[spyfemale,	$RailDamageType] = 1.0;
$DamageScale[spyfemale,	$ShellDamageType] = 0.9;
$DamageScale[spyfemale,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyfemale,	$SniperDamageType] = 1.0;
$DamageScale[spyfemale,	$ReFireDamageType] = 1.0;
$DamageScale[spyfemale,	$IceDamageType] = 0.7;
$DamageScale[stimarmor, $CloakDamageType]	 = 0.0;
$DamageScale[stimarmor, $GravDamageType]	 = 0.5;
$DamageScale[stimarmor, $NukeDamageType] = 1.0;
$DamageScale[stimarmor,	$BlasterDamageType] = 1.3;
$DamageScale[stimarmor,	$BulletDamageType] = 1.2;
$DamageScale[stimarmor,	$CrushDamageType] = 0.5;
$DamageScale[stimarmor,	$DebrisDamageType] = 1.2;
$DamageScale[stimarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[stimarmor,	$EnergyDamageType] = 1.3;
$DamageScale[stimarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[stimarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[stimarmor,	$FlashDamageType] = 1.0;
$DamageScale[stimarmor,	$IDamageType]	 = 0.7;
$DamageScale[stimarmor,	$ImpactDamageType] = 0.5;
$DamageScale[stimarmor,	$LandingDamageType] = 0.5;
$DamageScale[stimarmor,	$LaserDamageType] = 1.2;
$DamageScale[stimarmor,	$MineDamageType] = 1.2;
$DamageScale[stimarmor,	$MissileDamageType] = 1.0;
$DamageScale[stimarmor,	$MortarDamageType] = 1.3;
$DamageScale[stimarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[stimarmor,	$PoisonDamageType] = 1.3;
$DamageScale[stimarmor,	$RailDamageType] = 1.5;
$DamageScale[stimarmor,	$ShellDamageType] = 1.0;
$DamageScale[stimarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[stimarmor,	$SniperDamageType] = 1.0;
$DamageScale[stimarmor,	$ReFireDamageType] = 1.0;
$DamageScale[stimfemale,$BlasterDamageType] = 1.3;
$DamageScale[stimfemale,$BulletDamageType] = 1.2;
$DamageScale[stimfemale,$CloakDamageType]	 = 0.0;
$DamageScale[stimfemale,$CrushDamageType] = 0.5;
$DamageScale[stimfemale,$DebrisDamageType] = 1.2;
$DamageScale[stimfemale,$ElectricityDamageType] = 1.0;
$DamageScale[stimfemale,$EnergyDamageType] = 1.3;
$DamageScale[stimfemale,$EqualizerDamageType]	 = 1.1;
$DamageScale[stimfemale,$ExplosionDamageType] = 1.0;
$DamageScale[stimfemale,$FlashDamageType] = 1.0;
$DamageScale[stimfemale,$GravDamageType]	 = 0.5;
$DamageScale[stimfemale,$IDamageType]	 = 0.7;
$DamageScale[stimfemale,$ImpactDamageType] = 0.5;
$DamageScale[stimfemale,$LandingDamageType] = 0.5;
$DamageScale[stimfemale,$LaserDamageType] = 1.2;
$DamageScale[stimfemale,$MineDamageType] = 1.2;
$DamageScale[stimfemale,$MissileDamageType] = 1.0;
$DamageScale[stimfemale,$MortarDamageType] = 1.3;
$DamageScale[stimfemale,$NukeDamageType] = 1.0;
$DamageScale[stimfemale,$PlasmaDamageType] = 1.0;
$DamageScale[stimfemale,$PoisonDamageType] = 1.3;
$DamageScale[stimfemale,$RailDamageType] = 1.5;
$DamageScale[stimfemale,$ShellDamageType] = 1.0;
$DamageScale[stimfemale,$ShrapnelDamageType] = 1.2;
$DamageScale[stimfemale,$SniperDamageType] = 1.0;
$DamageScale[stimfemale,$ReFireDamageType] = 1.0;

function XtremeDamageScales()
{
$DamageScale[aarmor,	$AntimatterDamageType] 	= 0.01;  //added
$DamageScale[aarmor,	$BlasterDamageType] 	= 0.5;
$DamageScale[aarmor,	$BulletDamageType] 	= 1.0;
$DamageScale[aarmor,	$CloakDamageType] 	= 0.0;
$DamageScale[aarmor,	$CrushDamageType] 	= 1.0;
$DamageScale[aarmor,	$DebrisDamageType] 	= 1.2;
$DamageScale[aarmor,	$ElectricityDamageType] = 0.2;
$DamageScale[aarmor,	$ELFDamageType] = 0.2;
$DamageScale[aarmor,	$EnergyDamageType] 	= 0.3;
$DamageScale[aarmor,	$EqualizerDamageType] 	= 1.2;
$DamageScale[aarmor,	$ExplosionDamageType] 	= 1.1;
$DamageScale[aarmor,	$FlashDamageType] 	= 0.5;
$DamageScale[aarmor,	$GravDamageType]	= 0.0;  //was 1.7
$DamageScale[aarmor,	$GayDamageType] 	 	= 1.0;  //added
$DamageScale[aarmor,	$IDamageType] 	 	= 0.7;
$DamageScale[aarmor,	$ImpactDamageType] 	= 1.0;
$DamageScale[aarmor,	$LandingDamageType] 	= 0.3;
$DamageScale[aarmor,	$LaserDamageType] 	= 0.5;
$DamageScale[aarmor,	$MagDamageType] 	= 1.0;  //added
$DamageScale[aarmor,	$MineDamageType] 	= 1.0;
$DamageScale[aarmor,	$MissileDamageType] 	= 1.2;
$DamageScale[aarmor,	$MortarDamageType] 	= 1.5;
$DamageScale[aarmor,	$NukeDamageType] 	= 1.3;
$DamageScale[aarmor,	$PlasmaDamageType] 	= 1.5;
$DamageScale[aarmor,	$ShellDamageType] 	= 1.2;
$DamageScale[aarmor,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[aarmor,	$SniperDamageType] 	= 1.2;
$DamageScale[aarmor,	$IceDamageType] 	= 0.4;
$DamageScale[afemale,	$AntimatterDamageType] 	= 0.01;  //added
$DamageScale[afemale,	$BlasterDamageType] 	= 0.5;
$DamageScale[afemale,	$BulletDamageType] 	= 1.0;
$DamageScale[afemale,	$CloakDamageType]	= 0.0;
$DamageScale[afemale,	$CrushDamageType] 	= 1.0;
$DamageScale[afemale,	$DebrisDamageType] 	= 1.2;
$DamageScale[afemale,	$ElectricityDamageType] = 0.2;
$DamageScale[afemale,	$ELFDamageType] = 0.2;
$DamageScale[afemale,	$EnergyDamageType] 	= 0.3;
$DamageScale[afemale,	$EqualizerDamageType] 	= 1.2;
$DamageScale[afemale,	$ExplosionDamageType] 	= 1.0;
$DamageScale[afemale,	$FlashDamageType] 	= 0.5;
$DamageScale[afemale,	$GravDamageType]	= 0.0;  //was 1.7
$DamageScale[afemale,	$GayDamageType] 	 	= 1.0;  //added
$DamageScale[afemale,	$IDamageType] 	 	= 0.7;
$DamageScale[afemale,	$ImpactDamageType] 	= 1.0;
$DamageScale[afemale,	$LandingDamageType] 	= 0.3;
$DamageScale[afemale,	$LaserDamageType] 	= 0.5;
$DamageScale[afemale,	$MagDamageType] 	= 1.0;  //added
$DamageScale[afemale,	$MineDamageType] 	= 1.0;
$DamageScale[afemale,	$MissileDamageType] 	= 1.2;
$DamageScale[afemale,	$MortarDamageType] 	= 1.5;
$DamageScale[afemale,	$NukeDamageType] 	= 1.3;
$DamageScale[afemale,	$PlasmaDamageType] 	= 1.5;
$DamageScale[afemale,	$ShellDamageType] 	= 1.2;
$DamageScale[afemale,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[afemale,	$SniperDamageType] 	= 1.2;
$DamageScale[afemale,	$IceDamageType] 	= 0.4;
$DamageScale[barmor,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[barmor,	$BlasterDamageType] = 1.2;
$DamageScale[barmor,	$BulletDamageType] = 1.3;
$DamageScale[barmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[barmor,	$CrushDamageType] = 1.0;
$DamageScale[barmor,	$DebrisDamageType] = 1.0;
$DamageScale[barmor,	$ElectricityDamageType] = 1.0;
$DamageScale[barmor,	$ELFDamageType] = 1.0;
$DamageScale[barmor,	$EnergyDamageType] = 1.1;
$DamageScale[barmor,	$EqualizerDamageType] 	 = 1.1;
$DamageScale[barmor,	$ExplosionDamageType] = 0.5;
$DamageScale[barmor,	$FlashDamageType] = 1.0;
$DamageScale[barmor,	$GravDamageType] 	 = 0.0;  //was 0.1
$DamageScale[barmor,	$GayDamageType] 	 = 1.0;  //added
$DamageScale[barmor,	$IDamageType] 	 = 0.7;
$DamageScale[barmor,	$ImpactDamageType] = 1.0;
$DamageScale[barmor,	$LandingDamageType] = 1.0;
$DamageScale[barmor,	$LaserDamageType] = 1.2;
$DamageScale[barmor,	$MagDamageType] = 1.3;  //added
$DamageScale[barmor,	$MineDamageType] = 0.5;
$DamageScale[barmor,	$MissileDamageType] = 0.5;
$DamageScale[barmor,	$MortarDamageType] = 0.5;
$DamageScale[barmor,	$NukeDamageType] = 1.0;
$DamageScale[barmor,	$PlasmaDamageType] = 0.5;
$DamageScale[barmor,	$ShellDamageType] = 1.0;
$DamageScale[barmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[barmor,	$SniperDamageType] = 1.0;
$DamageScale[bfemale,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[bfemale,	$BlasterDamageType] = 1.2;
$DamageScale[bfemale,	$BulletDamageType] = 1.3;
$DamageScale[bfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[bfemale,	$CrushDamageType] = 1.0;
$DamageScale[bfemale,	$DebrisDamageType] = 1.0;
$DamageScale[bfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[bfemale,	$ELFDamageType] = 1.0;
$DamageScale[bfemale,	$EnergyDamageType] = 1.1;
$DamageScale[bfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[bfemale,	$ExplosionDamageType] = 0.5;
$DamageScale[bfemale,	$FlashDamageType] = 1.0;
$DamageScale[bfemale,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[bfemale,	$GayDamageType]	 = 1.0;  //added
$DamageScale[bfemale,	$IDamageType]	 = 0.7;
$DamageScale[bfemale,	$ImpactDamageType] = 1.0;
$DamageScale[bfemale,	$LandingDamageType] = 1.0;
$DamageScale[bfemale,	$LaserDamageType] = 1.2;
$DamageScale[bfemale,	$MagDamageType] = 1.3;  //added
$DamageScale[bfemale,	$MineDamageType] = 0.5;
$DamageScale[bfemale,	$MissileDamageType] = 0.5;
$DamageScale[bfemale,	$MortarDamageType] = 0.5;
$DamageScale[bfemale,	$NukeDamageType] = 1.0;
$DamageScale[bfemale,	$PlasmaDamageType] = 0.5;
$DamageScale[bfemale,	$ShellDamageType] = 1.0;
$DamageScale[bfemale,	$ShrapnelDamageType] = 0.5;
$DamageScale[bfemale,	$SniperDamageType] = 1.0;
$DamageScale[darmor,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[darmor,	$BlasterDamageType] = 0.7;
$DamageScale[darmor,	$BulletDamageType] = 0.5;
$DamageScale[darmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[darmor,	$CrushDamageType] = 0.8;
$DamageScale[darmor,	$DebrisDamageType] = 0.8;
$DamageScale[darmor,	$ElectricityDamageType] = 0.8;
$DamageScale[darmor,	$ELFDamageType] = 0.8;
$DamageScale[darmor,	$EnergyDamageType] = 0.7;
$DamageScale[darmor,	$EqualizerDamageType] 	 = 0.8;
$DamageScale[darmor,	$ExplosionDamageType] = 0.6;
$DamageScale[darmor,	$FlashDamageType] = 1.0;
$DamageScale[darmor,	$GravDamageType] 	 = 0.0;  //was 0.1
$DamageScale[darmor,	$GayDamageType] 	 = 1.0;
$DamageScale[darmor,	$IDamageType] 	 = 0.7;
$DamageScale[darmor,	$ImpactDamageType] = 0.8;
$DamageScale[darmor,	$LandingDamageType] = 0.8;
$DamageScale[darmor,	$LaserDamageType] = 0.6;
$DamageScale[darmor,	$MagDamageType] = 0.5;  //added
$DamageScale[darmor,	$MineDamageType] = 0.8;
$DamageScale[darmor,	$MissileDamageType] = 0.6;
$DamageScale[darmor,	$MortarDamageType] = 0.7;
$DamageScale[darmor,	$NukeDamageType] = 1.0;
$DamageScale[darmor,	$PlasmaDamageType] = 0.7;
$DamageScale[darmor,	$ShellDamageType] = 1.0;
$DamageScale[darmor,	$ShrapnelDamageType] = 0.8;
$DamageScale[darmor,	$SniperDamageType] = 0.6;
$DamageScale[dmarmor,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[dmarmor,	$BlasterDamageType] = 1.0;
$DamageScale[dmarmor,	$BulletDamageType] = 1.0;
$DamageScale[dmarmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[dmarmor,	$CrushDamageType] = 1.0;
$DamageScale[dmarmor,	$DebrisDamageType] = 1.0;
$DamageScale[dmarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[dmarmor,	$ELFDamageType] = 1.0;
$DamageScale[dmarmor,	$EnergyDamageType] = 1.0;
$DamageScale[dmarmor,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[dmarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[dmarmor,	$FlashDamageType] = 1.0;
$DamageScale[dmarmor,	$GravDamageType] 	 = 0.0;  //was 0.1
$DamageScale[dmarmor,	$GayDamageType] 	 = 1.0;
$DamageScale[dmarmor,	$IDamageType] 	 = 1.0;
$DamageScale[dmarmor,	$ImpactDamageType] = 1.0;
$DamageScale[dmarmor,	$LandingDamageType] = 0.4;
$DamageScale[dmarmor,	$LaserDamageType] = 1.0;
$DamageScale[dmarmor,	$MagDamageType] = 1.0;
$DamageScale[dmarmor,	$MineDamageType] = 1.0;
$DamageScale[dmarmor,	$MissileDamageType] = 1.0;
$DamageScale[dmarmor,	$MortarDamageType] = 1.0;
$DamageScale[dmarmor,	$NukeDamageType] = 1.0;
$DamageScale[dmarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[dmarmor,	$ShellDamageType] = 1.0;
$DamageScale[dmarmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[dmarmor,	$SniperDamageType] = 1.0;
$DamageScale[dmfemale,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[dmfemale,	$BlasterDamageType] = 1.0;
$DamageScale[dmfemale,	$BulletDamageType] = 1.0;
$DamageScale[dmfemale,	$CloakDamageType] 	 = 0.0;
$DamageScale[dmfemale,	$CrushDamageType] = 1.0;
$DamageScale[dmfemale,	$DebrisDamageType] = 1.0;
$DamageScale[dmfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[dmfemale,	$ELFDamageType] = 1.0;
$DamageScale[dmfemale,	$EnergyDamageType] = 1.0;
$DamageScale[dmfemale,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[dmfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[dmfemale,	$FlashDamageType] = 1.0;
$DamageScale[dmfemale,	$GravDamageType] 	 = 0.0;  //was 0.1
$DamageScale[dmfemale,	$GayDamageType] 	 = 1.0;
$DamageScale[dmfemale,	$IDamageType] 	 = 1.0;
$DamageScale[dmfemale,	$ImpactDamageType] = 1.0;
$DamageScale[dmfemale,	$LandingDamageType] = 0.4;
$DamageScale[dmfemale,	$LaserDamageType] = 1.0;
$DamageScale[dmfemale,	$MagDamageType] = 1.0;
$DamageScale[dmfemale,	$MineDamageType] = 1.0;
$DamageScale[dmfemale,	$MissileDamageType] = 1.0;
$DamageScale[dmfemale,	$MortarDamageType] = 1.0;
$DamageScale[dmfemale,	$NukeDamageType] = 1.0;
$DamageScale[dmfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[dmfemale,	$ShellDamageType] = 1.0;
$DamageScale[dmfemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[dmfemale,	$SniperDamageType] = 1.0;
$DamageScale[earmor,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[earmor,	$BlasterDamageType] = 1.0;
$DamageScale[earmor,	$BulletDamageType] = 1.0;
$DamageScale[earmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[earmor,	$CrushDamageType] = 1.0;
$DamageScale[earmor,	$DebrisDamageType] = 1.0;
$DamageScale[earmor,	$ElectricityDamageType] = 1.0;
$DamageScale[earmor,	$ELFDamageType] = 1.0;
$DamageScale[earmor,	$EnergyDamageType] = 1.0;
$DamageScale[earmor,	$EqualizerDamageType] 	 = 0.7;
$DamageScale[earmor,	$ExplosionDamageType] = 1.0;
$DamageScale[earmor,	$FlashDamageType] = 0.7;
$DamageScale[earmor,	$GravDamageType] 	 = 1.0;  //was 0.1
$DamageScale[earmor,	$GayDamageType] 	 = 1.0;  //added
$DamageScale[earmor,	$IDamageType] 	 = 0.7;
$DamageScale[earmor,	$ImpactDamageType] = 1.0;
$DamageScale[earmor,	$LandingDamageType] = 1.0;
$DamageScale[earmor,	$LaserDamageType] = 1.0;
$DamageScale[earmor,	$MagDamageType] = 1.0;  //added
$DamageScale[earmor,	$MineDamageType] = 1.0;
$DamageScale[earmor,	$MissileDamageType] = 1.0;
$DamageScale[earmor,	$MortarDamageType] = 1.0;
$DamageScale[earmor,	$NukeDamageType] = 1.0;
$DamageScale[earmor,	$PlasmaDamageType] = 1.0;
$DamageScale[earmor,	$ShellDamageType] = 1.0;
$DamageScale[earmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[earmor,	$SniperDamageType] = 1.0;
$DamageScale[efemale,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[efemale,	$BlasterDamageType] = 1.0;
$DamageScale[efemale,	$BulletDamageType] = 1.0;
$DamageScale[efemale,	$CloakDamageType]	 = 0.0;
$DamageScale[efemale,	$CrushDamageType] = 1.0;
$DamageScale[efemale,	$DebrisDamageType] = 1.0;
$DamageScale[efemale,	$ElectricityDamageType] = 1.0;
$DamageScale[efemale,	$ELFDamageType] = 1.0;
$DamageScale[efemale,	$EnergyDamageType] = 1.0;
$DamageScale[efemale,	$EqualizerDamageType]	 = 0.7;
$DamageScale[efemale,	$ExplosionDamageType] = 1.0;
$DamageScale[efemale,	$FlashDamageType] = 0.7;
$DamageScale[efemale,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[efemale,	$GayDamageType]	 = 1.0;
$DamageScale[efemale,	$IDamageType]	 = 0.7;
$DamageScale[efemale,	$ImpactDamageType] = 1.0;
$DamageScale[efemale,	$LandingDamageType] = 1.0;
$DamageScale[efemale,	$LaserDamageType] = 1.0;
$DamageScale[efemale,	$MagDamageType] = 1.0;  //added
$DamageScale[efemale,	$MineDamageType] = 1.0;
$DamageScale[efemale,	$MissileDamageType] = 1.0;
$DamageScale[efemale,	$MortarDamageType] = 1.0;
$DamageScale[efemale,	$NukeDamageType] = 1.0;
$DamageScale[efemale,	$PlasmaDamageType] = 1.0;
$DamageScale[efemale,	$ShellDamageType] = 1.0;
$DamageScale[efemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[efemale,	$SniperDamageType] = 1.0;
$DamageScale[harmor,	$AntimatterDamageType] = 0.1;  //added
$DamageScale[harmor,	$BlasterDamageType] = 0.7;
$DamageScale[harmor,	$BulletDamageType] = 0.3;
$DamageScale[harmor,	$CloakDamageType]	 = 0.0;
$DamageScale[harmor,	$CrushDamageType] = 1.0;
$DamageScale[harmor,	$DebrisDamageType] = 0.5;
$DamageScale[harmor,	$ElectricityDamageType] = 1.5;  //was 1.5  
$DamageScale[harmor,	$ELFDamageType] = 1.5;  
$DamageScale[harmor,	$EnergyDamageType] = 1.3;  //was .7
$DamageScale[harmor,	$EqualizerDamageType]	 = 1.3;
$DamageScale[harmor,	$ExplosionDamageType] = 0.6;
$DamageScale[harmor,	$FlashDamageType] = 1.5;  //was 1.0
$DamageScale[harmor,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[harmor,	$GayDamageType]	 = 1.0;
$DamageScale[harmor,	$IDamageType]	 = 0.7;  //was .7
$DamageScale[harmor,	$ImpactDamageType] = 1.0;  //was .5
$DamageScale[harmor,	$LandingDamageType] = 0.5;  //was .7
$DamageScale[harmor,	$LaserDamageType] = 0.7;  //was .6
$DamageScale[harmor,	$MagDamageType] = 0.3;  //added
$DamageScale[harmor,	$MineDamageType] = 0.8;
$DamageScale[harmor,	$MissileDamageType] = 0.7;  //was 1.0
$DamageScale[harmor,	$MortarDamageType] = 0.7;
$DamageScale[harmor,	$NukeDamageType] = 1.3;
$DamageScale[harmor,	$PlasmaDamageType] = 1.3;  //was .8
$DamageScale[harmor,	$ShellDamageType] = 1.3;
$DamageScale[harmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[harmor,	$SniperDamageType] = 0.6;
$DamageScale[jarmor,	$AntimatterDamageType] = 0.1;  //added
$DamageScale[jarmor,	$BlasterDamageType] = 1.5;
$DamageScale[jarmor,	$BulletDamageType] = 1.0;
$DamageScale[jarmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[jarmor,	$CrushDamageType] = 0.6;
$DamageScale[jarmor,	$DebrisDamageType] = 1.0;
$DamageScale[jarmor,	$ElectricityDamageType] = 1.2;
$DamageScale[jarmor,	$ELFDamageType] = 1.2;
$DamageScale[jarmor,	$EnergyDamageType] = 1.3;
$DamageScale[jarmor,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[jarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[jarmor,	$FlashDamageType] = 1.5;
$DamageScale[jarmor,	$GravDamageType] 	 = 0.0;  //was 0.1
$DamageScale[jarmor,	$GayDamageType] 	 = 1.0;
$DamageScale[jarmor,	$IDamageType] 	 = 0.7;
$DamageScale[jarmor,	$ImpactDamageType] = 0.5;
$DamageScale[jarmor,	$LandingDamageType] = 0.2;
$DamageScale[jarmor,	$LaserDamageType] = 0.5;
$DamageScale[jarmor,	$MagDamageType] = 1.0;  //added
$DamageScale[jarmor,	$MineDamageType] = 1.0;
$DamageScale[jarmor,	$MissileDamageType] = 1.0;
$DamageScale[jarmor,	$MortarDamageType] = 1.2;
$DamageScale[jarmor,	$NukeDamageType] = 1.0;
$DamageScale[jarmor,	$PlasmaDamageType] = 2.0;
$DamageScale[jarmor,	$ShellDamageType] = 1.0;
$DamageScale[jarmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[jarmor,	$SniperDamageType] = 1.0;
$DamageScale[larmor,	$AntimatterDamageType] = 0.07;  //added
$DamageScale[larmor,	$BlasterDamageType] = 1.3;
$DamageScale[larmor,	$BulletDamageType] = 1.2;
$DamageScale[larmor,	$CloakDamageType]	 = 0.0;
$DamageScale[larmor,	$CrushDamageType] = 1.0;
$DamageScale[larmor,	$DebrisDamageType] = 1.2;
$DamageScale[larmor,	$ElectricityDamageType] = 1.0;
$DamageScale[larmor,	$ELFDamageType] = 1.0;
$DamageScale[larmor,	$EnergyDamageType] = 1.3;
$DamageScale[larmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[larmor,	$ExplosionDamageType] = 1.0;
$DamageScale[larmor,	$FlashDamageType] = 1.0;
$DamageScale[larmor,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[larmor,	$GayDamageType]	 = 1.0;  //added
$DamageScale[larmor,	$IDamageType]	 = 0.7;
$DamageScale[larmor,	$ImpactDamageType] = 1.0;
$DamageScale[larmor,	$LandingDamageType] = 1.0;
$DamageScale[larmor,	$LaserDamageType] = 1.0;
$DamageScale[larmor,	$MagDamageType] = 1.2;  //added
$DamageScale[larmor,	$MineDamageType] = 1.2;
$DamageScale[larmor,	$MissileDamageType] = 1.0;
$DamageScale[larmor,	$MortarDamageType] = 1.3;
$DamageScale[larmor,	$NukeDamageType] = 1.0;
$DamageScale[larmor,	$PlasmaDamageType] = 1.0;
$DamageScale[larmor,	$ShellDamageType] = 1.0;
$DamageScale[larmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[larmor,	$SniperDamageType] = 1.0;
$DamageScale[lfemale,	$AntimatterDamageType] = 0.08;  //added
$DamageScale[lfemale,	$BlasterDamageType] = 1.3;
$DamageScale[lfemale,	$BulletDamageType] = 1.2;
$DamageScale[lfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[lfemale,	$CrushDamageType] = 1.0;	
$DamageScale[lfemale,	$DebrisDamageType] = 1.2;
$DamageScale[lfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[lfemale,	$ELFDamageType] = 1.0;
$DamageScale[lfemale,	$EnergyDamageType] = 1.3;
$DamageScale[lfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[lfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[lfemale,	$FlashDamageType] = 1.0;
$DamageScale[lfemale,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[lfemale,	$GayDamageType]	 = 1.0;
$DamageScale[lfemale,	$IDamageType]	 = 0.7;
$DamageScale[lfemale,	$ImpactDamageType] = 1.0;	
$DamageScale[lfemale,	$LandingDamageType] = 1.0;
$DamageScale[lfemale,	$LaserDamageType] = 1.0;
$DamageScale[lfemale,	$MagDamageType] = 1.2;  //added
$DamageScale[lfemale,	$MineDamageType] = 1.2;
$DamageScale[lfemale,	$MissileDamageType] = 1.0;
$DamageScale[lfemale,	$MortarDamageType] = 1.3;
$DamageScale[lfemale,	$NukeDamageType] = 1.0;
$DamageScale[lfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[lfemale,	$ShellDamageType] = 1.0;
$DamageScale[lfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[lfemale,	$SniperDamageType] = 1.0;
$DamageScale[marmor,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[marmor,	$BlasterDamageType] = 1.0;
$DamageScale[marmor,	$BulletDamageType] = 1.0;
$DamageScale[marmor,	$CloakDamageType]	 = 0.0;
$DamageScale[marmor,	$CrushDamageType] = 1.0;
$DamageScale[marmor,	$DebrisDamageType] = 1.0;
$DamageScale[marmor,	$ElectricityDamageType] = 0.2;
$DamageScale[marmor,	$ELFDamageType] = 0.2;
$DamageScale[marmor,	$EnergyDamageType] = 1.0;
$DamageScale[marmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[marmor,	$ExplosionDamageType] = 1.0;
$DamageScale[marmor,	$FlashDamageType] = 1.0;
$DamageScale[marmor,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[marmor,	$GayDamageType]	 = 1.0;  //added
$DamageScale[marmor,	$IDamageType]	 = 0.7;
$DamageScale[marmor,	$ImpactDamageType] = 1.0;
$DamageScale[marmor,	$LandingDamageType] = 1.0;
$DamageScale[marmor,	$LaserDamageType] = 1.0;
$DamageScale[marmor,	$MagDamageType] = 1.0;  //added
$DamageScale[marmor,	$MineDamageType] = 1.0;
$DamageScale[marmor,	$MissileDamageType] = 1.0;
$DamageScale[marmor,	$MortarDamageType] = 1.0;
$DamageScale[marmor,	$NukeDamageType] = 1.0;
$DamageScale[marmor,	$PlasmaDamageType] = 1.0;
$DamageScale[marmor,	$ShellDamageType] = 1.0;
$DamageScale[marmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[marmor,	$SniperDamageType] = 1.0;
$DamageScale[mfemale,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[mfemale,	$BlasterDamageType] = 1.0;
$DamageScale[mfemale,	$BulletDamageType] = 1.0;
$DamageScale[mfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[mfemale,	$CrushDamageType] = 1.0;
$DamageScale[mfemale,	$DebrisDamageType] = 1.0;
$DamageScale[mfemale,	$ElectricityDamageType] = 0.2;
$DamageScale[mfemale,	$ELFDamageType] = 0.2;
$DamageScale[mfemale,	$EnergyDamageType] = 1.0;
$DamageScale[mfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[mfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[mfemale,	$FlashDamageType] = 1.0;
$DamageScale[mfemale,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[mfemale,	$GayDamageType]	 = 1.0;  //added
$DamageScale[mfemale,	$IDamageType]	 = 0.7;
$DamageScale[mfemale,	$ImpactDamageType] = 1.0;
$DamageScale[mfemale,	$LandingDamageType] = 1.0;
$DamageScale[mfemale,	$LaserDamageType] = 1.0;
$DamageScale[mfemale,	$MagDamageType] = 1.0;  //added
$DamageScale[mfemale,	$MineDamageType] = 1.0;
$DamageScale[mfemale,	$MissileDamageType] = 1.0;
$DamageScale[mfemale,	$MortarDamageType] = 1.0;
$DamageScale[mfemale,	$NukeDamageType] = 1.0;
$DamageScale[mfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[mfemale,	$ShellDamageType] = 1.0;
$DamageScale[mfemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[mfemale,	$SniperDamageType] = 1.0;
$DamageScale[parmor,	$AntimatterDamageType] = 0.02;  //added
$DamageScale[parmor,	$BlasterDamageType] = 0.0;
$DamageScale[parmor,	$BulletDamageType] = 0.0;
$DamageScale[parmor,	$CloakDamageType]  	 = 0.0;
$DamageScale[parmor,	$CrushDamageType] = 0.0;
$DamageScale[parmor,	$DebrisDamageType] = 0.0;
$DamageScale[parmor,	$ElectricityDamageType] = 0.0;
$DamageScale[parmor,	$EnergyDamageType] = 0.0;
$DamageScale[parmor,	$EqualizerDamageType]  	 = 0.0;
$DamageScale[parmor,	$ExplosionDamageType] = 0.0;
$DamageScale[parmor,	$FlashDamageType] = 0.0;
$DamageScale[parmor,	$GravDamageType] = 10.0;  //added
$DamageScale[parmor,	$IDamageType]  	 = 0.0;
$DamageScale[parmor,	$ImpactDamageType] = 0.0;
$DamageScale[parmor,	$LandingDamageType] = 0.0;
$DamageScale[parmor,	$LaserDamageType] = 0.0;
$DamageScale[parmor,	$MineDamageType] = 0.0;
$DamageScale[parmor,	$MissileDamageType] = 0.0;
$DamageScale[parmor,	$MortarDamageType] = 0.0;
$DamageScale[parmor,	$NukeDamageType] = 0.0;
$DamageScale[parmor,	$PlasmaDamageType] = 0.0;
$DamageScale[parmor,	$ShellDamageType] = 0.0;
$DamageScale[parmor,	$ShrapnelDamageType] = 0.0;
$DamageScale[parmor,	$SniperDamageType] = 0.0;
$DamageScale[sarmor,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[sarmor,	$BlasterDamageType] = 1.3;
$DamageScale[sarmor,	$BulletDamageType] = 1.2;
$DamageScale[sarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[sarmor,	$CrushDamageType] = 0.5;
$DamageScale[sarmor,	$DebrisDamageType] = 1.2;
$DamageScale[sarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[sarmor,	$ELFDamageType] = 1.0;
$DamageScale[sarmor,	$EnergyDamageType] = 1.3;
$DamageScale[sarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[sarmor,	$FlashDamageType] = 1.0;
$DamageScale[sarmor,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[sarmor,	$GayDamageType]	 = 1.0;
$DamageScale[sarmor,	$IDamageType]	 = 0.7;
$DamageScale[sarmor,	$ImpactDamageType] = 0.5;
$DamageScale[sarmor,	$LandingDamageType] = 0.5;
$DamageScale[sarmor,	$LaserDamageType] = 1.2;
$DamageScale[sarmor,	$MagDamageType] = 1.2;  //added
$DamageScale[sarmor,	$MineDamageType] = 1.2;
$DamageScale[sarmor,	$MissileDamageType] = 1.0;
$DamageScale[sarmor,	$MortarDamageType] = 1.3;
$DamageScale[sarmor,	$NukeDamageType] = 1.0;
$DamageScale[sarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[sarmor,	$ShellDamageType] = 1.0;
$DamageScale[sarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[sarmor,	$SniperDamageType] = 1.0;
$DamageScale[sfemale,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[sfemale,	$BlasterDamageType] = 1.3;
$DamageScale[sfemale,	$BulletDamageType] = 1.2;
$DamageScale[sfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[sfemale,	$CrushDamageType] = 0.5;	
$DamageScale[sfemale,	$DebrisDamageType] = 1.2;
$DamageScale[sfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[sfemale,	$ELFDamageType] = 1.0;
$DamageScale[sfemale,	$EnergyDamageType] = 1.3;
$DamageScale[sfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[sfemale,	$FlashDamageType] = 1.0;
$DamageScale[sfemale,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[sfemale,	$GayDamageType]	 = 1.0;  //added
$DamageScale[sfemale,	$IDamageType]	 = 0.7;
$DamageScale[sfemale,	$ImpactDamageType] = 0.5;	
$DamageScale[sfemale,	$LandingDamageType] = 0.5;
$DamageScale[sfemale,	$LaserDamageType] = 1.0;
$DamageScale[sfemale,	$MagDamageType] = 1.2;  //added
$DamageScale[sfemale,	$MineDamageType] = 1.2;
$DamageScale[sfemale,	$MissileDamageType] = 1.0;
$DamageScale[sfemale,	$MortarDamageType] = 1.3;
$DamageScale[sfemale,	$NukeDamageType] = 1.0;
$DamageScale[sfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[sfemale,	$ShellDamageType] = 1.0;
$DamageScale[sfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[sfemale,	$SniperDamageType] = 1.0;
$DamageScale[spyarmor,	$AntimatterDamageType] = 0.01; //added
$DamageScale[spyarmor,	$BlasterDamageType] = 1.3;
$DamageScale[spyarmor,	$BulletDamageType] = 0.5;
$DamageScale[spyarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[spyarmor,	$CrushDamageType] = 1.0;
$DamageScale[spyarmor,	$DebrisDamageType] = 1.3;
$DamageScale[spyarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[spyarmor,	$ELFDamageType] = 1.0;
$DamageScale[spyarmor,	$EnergyDamageType] = 1.3;
$DamageScale[spyarmor,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyarmor,	$ExplosionDamageType] = 1.2;
$DamageScale[spyarmor,	$FlashDamageType] = 1.0;
$DamageScale[spyarmor,	$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[spyarmor,	$GayDamageType]	 = 1.0;  //added
$DamageScale[spyarmor,	$IDamageType]	 = 0.7;
$DamageScale[spyarmor,	$ImpactDamageType] = 1.0;
$DamageScale[spyarmor,	$LandingDamageType] = 1.0;
$DamageScale[spyarmor,	$LaserDamageType] = 1.0;
$DamageScale[spyarmor,	$MagDamageType] = 0.5;  //added
$DamageScale[spyarmor,	$MineDamageType] = 1.2;
$DamageScale[spyarmor,	$MissileDamageType] = 1.3;
$DamageScale[spyarmor,	$MortarDamageType] = 1.3;
$DamageScale[spyarmor,	$NukeDamageType] = 0.9;
$DamageScale[spyarmor,	$PlasmaDamageType] = 1.2;
$DamageScale[spyarmor,	$ShellDamageType] = 0.9;
$DamageScale[spyarmor,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyarmor,	$SniperDamageType] = 1.0;
$DamageScale[spyarmor,	$IceDamageType] = 0.7;
$DamageScale[spyfemale,	$AntimatterDamageType] = 0.01;  //added
$DamageScale[spyfemale, $CloakDamageType]	 = 0.0;
$DamageScale[spyfemale, $GravDamageType]	 = 0.1;
$DamageScale[spyfemale, $NukeDamageType] = 0.9;
$DamageScale[spyfemale,	$BlasterDamageType] = 1.3;
$DamageScale[spyfemale,	$BulletDamageType] = 0.5;
$DamageScale[spyfemale,	$CrushDamageType] = 1.0;
$DamageScale[spyfemale,	$DebrisDamageType] = 1.3;
$DamageScale[spyfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[spyfemale,	$ELFDamageType] = 1.0;
$DamageScale[spyfemale,	$EnergyDamageType] = 1.3;
$DamageScale[spyfemale,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyfemale,	$ExplosionDamageType] = 1.2;
$DamageScale[spyfemale,	$FlashDamageType] = 1.0;
$DamageScale[spyfemale,	$GayDamageType]	 = 1.0;  //added
$DamageScale[spyfemale,	$IDamageType]	 = 0.7;
$DamageScale[spyfemale,	$ImpactDamageType] = 1.0;
$DamageScale[spyfemale,	$LandingDamageType] = 1.0;
$DamageScale[spyfemale,	$LaserDamageType] = 1.0;
$DamageScale[spyfemale,	$MagDamageType] = 0.5;  //added
$DamageScale[spyfemale,	$MineDamageType] = 1.2;
$DamageScale[spyfemale,	$MissileDamageType] = 1.3;
$DamageScale[spyfemale,	$MortarDamageType] = 1.3;
$DamageScale[spyfemale,	$PlasmaDamageType] = 1.2;
$DamageScale[spyfemale,	$ShellDamageType] = 0.9;
$DamageScale[spyfemale,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyfemale,	$SniperDamageType] = 1.0;
$DamageScale[spyfemale,	$IceDamageType] = 0.7;
$DamageScale[stimarmor, $AntimatterDamageType]	= 0.01;  //added
$DamageScale[stimarmor, $CloakDamageType]	 = 0.0;
$DamageScale[stimarmor, $GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[stimarmor, $NukeDamageType] = 1.0;
$DamageScale[stimarmor,	$BlasterDamageType] = 1.3;
$DamageScale[stimarmor,	$BulletDamageType] = 1.2;
$DamageScale[stimarmor,	$CrushDamageType] = 0.5;
$DamageScale[stimarmor,	$DebrisDamageType] = 1.2;
$DamageScale[stimarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[stimarmor,	$ELFDamageType] = 1.0;
$DamageScale[stimarmor,	$EnergyDamageType] = 1.3;
$DamageScale[stimarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[stimarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[stimarmor,	$FlashDamageType] = 1.0;
$DamageScale[stimarmor,	$GayDamageType]	 = 1.0;  //added
$DamageScale[stimarmor,	$IDamageType]	 = 0.7;
$DamageScale[stimarmor,	$ImpactDamageType] = 0.5;
$DamageScale[stimarmor,	$LandingDamageType] = 0.5;
$DamageScale[stimarmor,	$LaserDamageType] = 1.2;
$DamageScale[stimarmor,	$MagDamageType] = 1.2;  //added
$DamageScale[stimarmor,	$MineDamageType] = 1.2;
$DamageScale[stimarmor,	$MissileDamageType] = 1.0;
$DamageScale[stimarmor,	$MortarDamageType] = 1.3;
$DamageScale[stimarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[stimarmor,	$ShellDamageType] = 1.0;
$DamageScale[stimarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[stimarmor,	$SniperDamageType] = 1.0;
$DamageScale[stimfemale,$AntimatterDamageType] = 0.01;  //added
$DamageScale[stimfemale,$BlasterDamageType] = 1.3;
$DamageScale[stimfemale,$BulletDamageType] = 1.2;
$DamageScale[stimfemale,$CloakDamageType]	 = 0.0;
$DamageScale[stimfemale,$CrushDamageType] = 0.5;
$DamageScale[stimfemale,$DebrisDamageType] = 1.2;
$DamageScale[stimfemale,$ElectricityDamageType] = 1.0;
$DamageScale[stimfemale,$ELFDamageType] = 1.0;
$DamageScale[stimfemale,$EnergyDamageType] = 1.3;
$DamageScale[stimfemale,$EqualizerDamageType]	 = 1.1;
$DamageScale[stimfemale,$ExplosionDamageType] = 1.0;
$DamageScale[stimfemale,$FlashDamageType] = 1.0;
$DamageScale[stimfemale,$GravDamageType]	 = 0.0;  //was 0.1
$DamageScale[stimfemale,$GayDamageType]	 = 1.0;  //added
$DamageScale[stimfemale,$IDamageType]	 = 0.7;
$DamageScale[stimfemale,$ImpactDamageType] = 0.5;
$DamageScale[stimfemale,$LandingDamageType] = 0.5;
$DamageScale[stimfemale,$LaserDamageType] = 1.2;
$DamageScale[stimfemale,$MagDamageType] = 1.2;  //added
$DamageScale[stimfemale,$MineDamageType] = 1.2;
$DamageScale[stimfemale,$MissileDamageType] = 1.0;
$DamageScale[stimfemale,$MortarDamageType] = 1.3;
$DamageScale[stimfemale,$NukeDamageType] = 1.0;
$DamageScale[stimfemale,$PlasmaDamageType] = 1.0;
$DamageScale[stimfemale,$ShellDamageType] = 1.0;
$DamageScale[stimfemale,$ShrapnelDamageType] = 1.2;
$DamageScale[stimfemale,$SniperDamageType] = 1.0;
}

function NormalDamageScales()
{
$DamageScale[aarmor,	$BlasterDamageType] 	= 0.5;
$DamageScale[aarmor,	$BulletDamageType] 	= 1.0;
$DamageScale[aarmor,	$CloakDamageType] 	= 0.0;
$DamageScale[aarmor,	$CrushDamageType] 	= 1.0;
$DamageScale[aarmor,	$DebrisDamageType] 	= 1.2;
$DamageScale[aarmor,	$ElectricityDamageType] = 0.2;
$DamageScale[aarmor,	$EnergyDamageType] 	= 0.3;
$DamageScale[aarmor,	$EqualizerDamageType] 	= 1.2;
$DamageScale[aarmor,	$ExplosionDamageType] 	= 1.1;
$DamageScale[aarmor,	$FlashDamageType] 	= 0.5;
$DamageScale[aarmor,	$GravDamageType]	= 1.7;
$DamageScale[aarmor,	$IDamageType] 	 	= 0.7;
$DamageScale[aarmor,	$ImpactDamageType] 	= 1.0;
$DamageScale[aarmor,	$LandingDamageType] 	= 0.3;
$DamageScale[aarmor,	$LaserDamageType] 	= 0.5;
$DamageScale[aarmor,	$MineDamageType] 	= 1.0;
$DamageScale[aarmor,	$MissileDamageType] 	= 1.2;
$DamageScale[aarmor,	$MortarDamageType] 	= 1.5;
$DamageScale[aarmor,	$NukeDamageType] 	= 1.3;
$DamageScale[aarmor,	$PlasmaDamageType] 	= 1.5;
$DamageScale[aarmor,	$PoisonDamageType] 	= 0.3;
$DamageScale[aarmor,	$RailDamageType] 	= 1.5;
$DamageScale[aarmor,	$ShellDamageType] 	= 1.2;
$DamageScale[aarmor,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[aarmor,	$SniperDamageType] 	= 1.2;
$DamageScale[afemale,	$BlasterDamageType] 	= 0.5;
$DamageScale[afemale,	$BulletDamageType] 	= 1.0;
$DamageScale[afemale,	$CloakDamageType]	= 0.0;
$DamageScale[afemale,	$CrushDamageType] 	= 1.0;
$DamageScale[afemale,	$DebrisDamageType] 	= 1.2;
$DamageScale[afemale,	$ElectricityDamageType] = 0.2;
$DamageScale[afemale,	$EnergyDamageType] 	= 0.3;
$DamageScale[afemale,	$EqualizerDamageType] 	= 1.2;
$DamageScale[afemale,	$ExplosionDamageType] 	= 1.0;
$DamageScale[afemale,	$FlashDamageType] 	= 0.5;
$DamageScale[afemale,	$GravDamageType]	= 1.7;
$DamageScale[afemale,	$IDamageType] 	 	= 0.7;
$DamageScale[afemale,	$ImpactDamageType] 	= 1.0;
$DamageScale[afemale,	$LandingDamageType] 	= 0.3;
$DamageScale[afemale,	$LaserDamageType] 	= 0.5;
$DamageScale[afemale,	$MineDamageType] 	= 1.0;
$DamageScale[afemale,	$MissileDamageType] 	= 1.2;
$DamageScale[afemale,	$MortarDamageType] 	= 1.5;
$DamageScale[afemale,	$NukeDamageType] 	= 1.3;
$DamageScale[afemale,	$PlasmaDamageType] 	= 1.5;
$DamageScale[afemale,	$PoisonDamageType] 	= 0.3;
$DamageScale[afemale,	$RailDamageType] 	= 1.5;
$DamageScale[afemale,	$ShellDamageType] 	= 1.2;
$DamageScale[afemale,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[afemale,	$SniperDamageType] 	= 1.2;
$DamageScale[barmor,	$BlasterDamageType] = 1.2;
$DamageScale[barmor,	$BulletDamageType] = 1.3;
$DamageScale[barmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[barmor,	$CrushDamageType] = 1.0;
$DamageScale[barmor,	$DebrisDamageType] = 1.0;
$DamageScale[barmor,	$ElectricityDamageType] = 1.0;
$DamageScale[barmor,	$EnergyDamageType] = 1.1;
$DamageScale[barmor,	$EqualizerDamageType] 	 = 1.1;
$DamageScale[barmor,	$ExplosionDamageType] = 0.5;
$DamageScale[barmor,	$FlashDamageType] = 1.0;
$DamageScale[barmor,	$GravDamageType] 	 = 0.1;
$DamageScale[barmor,	$IDamageType] 	 = 0.7;
$DamageScale[barmor,	$ImpactDamageType] = 1.0;
$DamageScale[barmor,	$LandingDamageType] = 1.0;
$DamageScale[barmor,	$LaserDamageType] = 1.2;
$DamageScale[barmor,	$MineDamageType] = 0.5;
$DamageScale[barmor,	$MissileDamageType] = 0.5;
$DamageScale[barmor,	$MortarDamageType] = 0.5;
$DamageScale[barmor,	$NukeDamageType] = 1.0;
$DamageScale[barmor,	$PlasmaDamageType] = 0.2;
$DamageScale[barmor,	$PoisonDamageType] = 1.1;
$DamageScale[barmor,	$RailDamageType] = 1.3;
$DamageScale[barmor,	$ShellDamageType] = 1.0;
$DamageScale[barmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[barmor,	$SniperDamageType] = 1.0;
$DamageScale[bfemale,	$BlasterDamageType] = 1.2;
$DamageScale[bfemale,	$BulletDamageType] = 1.3;
$DamageScale[bfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[bfemale,	$CrushDamageType] = 1.0;
$DamageScale[bfemale,	$DebrisDamageType] = 1.0;
$DamageScale[bfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[bfemale,	$EnergyDamageType] = 1.1;
$DamageScale[bfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[bfemale,	$ExplosionDamageType] = 0.5;
$DamageScale[bfemale,	$FlashDamageType] = 1.0;
$DamageScale[bfemale,	$GravDamageType]	 = 0.1;
$DamageScale[bfemale,	$IDamageType]	 = 0.7;
$DamageScale[bfemale,	$ImpactDamageType] = 1.0;
$DamageScale[bfemale,	$LandingDamageType] = 1.0;
$DamageScale[bfemale,	$LaserDamageType] = 1.2;
$DamageScale[bfemale,	$MineDamageType] = 0.5;
$DamageScale[bfemale,	$MissileDamageType] = 0.5;
$DamageScale[bfemale,	$MortarDamageType] = 0.5;
$DamageScale[bfemale,	$NukeDamageType] = 1.0;
$DamageScale[bfemale,	$PlasmaDamageType] = 0.2;
$DamageScale[bfemale,	$PoisonDamageType] = 1.1;
$DamageScale[bfemale,	$RailDamageType] = 1.5;
$DamageScale[bfemale,	$ShellDamageType] = 1.0;
$DamageScale[bfemale,	$ShrapnelDamageType] = 0.5;
$DamageScale[bfemale,	$SniperDamageType] = 1.0;
$DamageScale[darmor,	$BlasterDamageType] = 0.7;
$DamageScale[darmor,	$BulletDamageType] = 0.5;
$DamageScale[darmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[darmor,	$CrushDamageType] = 0.8;
$DamageScale[darmor,	$DebrisDamageType] = 0.8;
$DamageScale[darmor,	$ElectricityDamageType] = 0.8;
$DamageScale[darmor,	$EnergyDamageType] = 0.7;
$DamageScale[darmor,	$EqualizerDamageType] 	 = 0.8;
$DamageScale[darmor,	$ExplosionDamageType] = 0.6;
$DamageScale[darmor,	$FlashDamageType] = 1.0;
$DamageScale[darmor,	$GravDamageType] 	 = 0.1;
$DamageScale[darmor,	$IDamageType] 	 = 0.7;
$DamageScale[darmor,	$ImpactDamageType] = 0.8;
$DamageScale[darmor,	$LandingDamageType] = 0.8;
$DamageScale[darmor,	$LaserDamageType] = 0.6;
$DamageScale[darmor,	$MineDamageType] = 0.8;
$DamageScale[darmor,	$MissileDamageType] = 0.6;
$DamageScale[darmor,	$MortarDamageType] = 0.7;
$DamageScale[darmor,	$NukeDamageType] = 1.0;
$DamageScale[darmor,	$PlasmaDamageType] = 0.7;
$DamageScale[darmor,	$PoisonDamageType] = 0.7;
$DamageScale[darmor,	$RailDamageType] = 1.0;
$DamageScale[darmor,	$ShellDamageType] = 1.0;
$DamageScale[darmor,	$ShrapnelDamageType] = 0.8;
$DamageScale[darmor,	$SniperDamageType] = 0.6;
$DamageScale[earmor,	$BlasterDamageType] = 1.0;
$DamageScale[earmor,	$BulletDamageType] = 1.0;
$DamageScale[earmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[earmor,	$CrushDamageType] = 1.0;
$DamageScale[earmor,	$DebrisDamageType] = 1.0;
$DamageScale[earmor,	$ElectricityDamageType] = 1.0;
$DamageScale[earmor,	$EnergyDamageType] = 1.0;
$DamageScale[earmor,	$EqualizerDamageType] 	 = 0.7;
$DamageScale[earmor,	$ExplosionDamageType] = 1.0;
$DamageScale[earmor,	$FlashDamageType] = 0.7;
$DamageScale[earmor,	$GravDamageType] 	 = 0.1;
$DamageScale[earmor,	$IDamageType] 	 = 0.7;
$DamageScale[earmor,	$ImpactDamageType] = 1.0;
$DamageScale[earmor,	$LandingDamageType] = 1.0;
$DamageScale[earmor,	$LaserDamageType] = 1.0;
$DamageScale[earmor,	$MineDamageType] = 1.0;
$DamageScale[earmor,	$MissileDamageType] = 1.0;
$DamageScale[earmor,	$MortarDamageType] = 1.0;
$DamageScale[earmor,	$NukeDamageType] = 1.0;
$DamageScale[earmor,	$PlasmaDamageType] = 1.0;
$DamageScale[earmor,	$PoisonDamageType] = 1.0;
$DamageScale[earmor,	$RailDamageType] = 0.9;
$DamageScale[earmor,	$ShellDamageType] = 1.0;
$DamageScale[earmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[earmor,	$SniperDamageType] = 1.0;
$DamageScale[efemale,	$BlasterDamageType] = 1.0;
$DamageScale[efemale,	$BulletDamageType] = 1.0;
$DamageScale[efemale,	$CloakDamageType]	 = 0.0;
$DamageScale[efemale,	$CrushDamageType] = 1.0;
$DamageScale[efemale,	$DebrisDamageType] = 1.0;
$DamageScale[efemale,	$ElectricityDamageType] = 1.0;
$DamageScale[efemale,	$EnergyDamageType] = 1.0;
$DamageScale[efemale,	$EqualizerDamageType]	 = 0.7;
$DamageScale[efemale,	$ExplosionDamageType] = 1.0;
$DamageScale[efemale,	$FlashDamageType] = 0.7;
$DamageScale[efemale,	$GravDamageType]	 = 0.1;
$DamageScale[efemale,	$IDamageType]	 = 0.7;
$DamageScale[efemale,	$ImpactDamageType] = 1.0;
$DamageScale[efemale,	$LandingDamageType] = 1.0;
$DamageScale[efemale,	$LaserDamageType] = 1.0;
$DamageScale[efemale,	$MineDamageType] = 1.0;
$DamageScale[efemale,	$MissileDamageType] = 1.0;
$DamageScale[efemale,	$MortarDamageType] = 1.0;
$DamageScale[efemale,	$NukeDamageType] = 1.0;
$DamageScale[efemale,	$PlasmaDamageType] = 1.0;
$DamageScale[efemale,	$PoisonDamageType] = 1.0;
$DamageScale[efemale,	$RailDamageType] = 0.9;
$DamageScale[efemale,	$ShellDamageType] = 1.0;
$DamageScale[efemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[efemale,	$SniperDamageType] = 1.0;
$DamageScale[harmor,	$BlasterDamageType] = 0.7;
$DamageScale[harmor,	$BulletDamageType] = 0.3;
$DamageScale[harmor,	$CloakDamageType]	 = 0.0;
$DamageScale[harmor,	$CrushDamageType] = 1.0;
$DamageScale[harmor,	$DebrisDamageType] = 0.5;
$DamageScale[harmor,	$ElectricityDamageType] = 1.5;
$DamageScale[harmor,	$EnergyDamageType] = 0.7;
$DamageScale[harmor,	$EqualizerDamageType]	 = 1.3;
$DamageScale[harmor,	$ExplosionDamageType] = 0.6;
$DamageScale[harmor,	$FlashDamageType] = 1.0;
$DamageScale[harmor,	$GravDamageType]	 = 0.1;
$DamageScale[harmor,	$IDamageType]	 = 0.7;
$DamageScale[harmor,	$ImpactDamageType] = 0.5;
$DamageScale[harmor,	$LandingDamageType] = 0.7;
$DamageScale[harmor,	$LaserDamageType] = 0.6;
$DamageScale[harmor,	$MineDamageType] = 0.8;
$DamageScale[harmor,	$MissileDamageType] = 1.0;
$DamageScale[harmor,	$MortarDamageType] = 0.7;
$DamageScale[harmor,	$NukeDamageType] = 1.3;
$DamageScale[harmor,	$PlasmaDamageType] = 0.8;
$DamageScale[harmor,	$PoisonDamageType] = 0.7;
$DamageScale[harmor,	$ShellDamageType] = 1.3;
$DamageScale[harmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[harmor,	$SniperDamageType] = 0.6;
$DamageScale[jarmor,	$BlasterDamageType] = 1.5;
$DamageScale[jarmor,	$BulletDamageType] = 1.0;
$DamageScale[jarmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[jarmor,	$CrushDamageType] = 0.6;
$DamageScale[jarmor,	$DebrisDamageType] = 1.0;
$DamageScale[jarmor,	$ElectricityDamageType] = 1.2;
$DamageScale[jarmor,	$EnergyDamageType] = 1.3;
$DamageScale[jarmor,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[jarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[jarmor,	$FlashDamageType] = 1.5;
$DamageScale[jarmor,	$GravDamageType] 	 = 0.1;
$DamageScale[jarmor,	$IDamageType] 	 = 0.7;
$DamageScale[jarmor,	$ImpactDamageType] = 0.5;
$DamageScale[jarmor,	$LandingDamageType] = 0.2;
$DamageScale[jarmor,	$LaserDamageType] = 0.5;
$DamageScale[jarmor,	$MineDamageType] = 1.0;
$DamageScale[jarmor,	$MissileDamageType] = 1.0;
$DamageScale[jarmor,	$MortarDamageType] = 1.2;
$DamageScale[jarmor,	$NukeDamageType] = 1.0;
$DamageScale[jarmor,	$PlasmaDamageType] = 2.0;
$DamageScale[jarmor,	$PoisonDamageType] = 1.3;
$DamageScale[jarmor,	$RailDamageType] = 1.0;
$DamageScale[jarmor,	$ShellDamageType] = 1.0;
$DamageScale[jarmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[jarmor,	$SniperDamageType] = 1.0;
$DamageScale[larmor,	$BlasterDamageType] = 1.3;
$DamageScale[larmor,	$BulletDamageType] = 1.2;
$DamageScale[larmor,	$CloakDamageType]	 = 0.0;
$DamageScale[larmor,	$CrushDamageType] = 1.0;
$DamageScale[larmor,	$DebrisDamageType] = 1.2;
$DamageScale[larmor,	$ElectricityDamageType] = 1.0;
$DamageScale[larmor,	$EnergyDamageType] = 1.3;
$DamageScale[larmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[larmor,	$ExplosionDamageType] = 1.0;
$DamageScale[larmor,	$FlashDamageType] = 1.0;
$DamageScale[larmor,	$GravDamageType]	 = 0.1;
$DamageScale[larmor,	$IDamageType]	 = 0.7;
$DamageScale[larmor,	$ImpactDamageType] = 1.0;
$DamageScale[larmor,	$LandingDamageType] = 1.0;
$DamageScale[larmor,	$LaserDamageType] = 1.0;
$DamageScale[larmor,	$MineDamageType] = 1.2;
$DamageScale[larmor,	$MissileDamageType] = 1.0;
$DamageScale[larmor,	$MortarDamageType] = 1.3;
$DamageScale[larmor,	$NukeDamageType] = 1.0;
$DamageScale[larmor,	$PlasmaDamageType] = 1.0;
$DamageScale[larmor,	$PoisonDamageType] = 1.3;
$DamageScale[larmor,	$RailDamageType] = 1.0;
$DamageScale[larmor,	$ShellDamageType] = 1.0;
$DamageScale[larmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[larmor,	$SniperDamageType] = 1.0;
$DamageScale[lfemale,	$BlasterDamageType] = 1.3;
$DamageScale[lfemale,	$BulletDamageType] = 1.2;
$DamageScale[lfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[lfemale,	$CrushDamageType] = 1.0;	
$DamageScale[lfemale,	$DebrisDamageType] = 1.2;
$DamageScale[lfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[lfemale,	$EnergyDamageType] = 1.3;
$DamageScale[lfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[lfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[lfemale,	$FlashDamageType] = 1.0;
$DamageScale[lfemale,	$GravDamageType]	 = 0.1;
$DamageScale[lfemale,	$IDamageType]	 = 0.7;
$DamageScale[lfemale,	$ImpactDamageType] = 1.0;	
$DamageScale[lfemale,	$LandingDamageType] = 1.0;
$DamageScale[lfemale,	$LaserDamageType] = 1.0;
$DamageScale[lfemale,	$MineDamageType] = 1.2;
$DamageScale[lfemale,	$MissileDamageType] = 1.0;
$DamageScale[lfemale,	$MortarDamageType] = 1.3;
$DamageScale[lfemale,	$NukeDamageType] = 1.0;
$DamageScale[lfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[lfemale,	$PoisonDamageType] = 1.3;
$DamageScale[lfemale,	$RailDamageType] = 1.0;
$DamageScale[lfemale,	$ShellDamageType] = 1.0;
$DamageScale[lfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[lfemale,	$SniperDamageType] = 1.0;
$DamageScale[marmor,	$BlasterDamageType] = 1.0;
$DamageScale[marmor,	$BulletDamageType] = 1.0;
$DamageScale[marmor,	$CloakDamageType]	 = 0.0;
$DamageScale[marmor,	$CrushDamageType] = 1.0;
$DamageScale[marmor,	$DebrisDamageType] = 1.0;
$DamageScale[marmor,	$ElectricityDamageType] = 0.2;
$DamageScale[marmor,	$EnergyDamageType] = 1.0;
$DamageScale[marmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[marmor,	$ExplosionDamageType] = 1.0;
$DamageScale[marmor,	$FlashDamageType] = 1.0;
$DamageScale[marmor,	$GravDamageType]	 = 0.1;
$DamageScale[marmor,	$IDamageType]	 = 0.7;
$DamageScale[marmor,	$ImpactDamageType] = 1.0;
$DamageScale[marmor,	$LandingDamageType] = 1.0;
$DamageScale[marmor,	$LaserDamageType] = 1.0;
$DamageScale[marmor,	$MineDamageType] = 1.0;
$DamageScale[marmor,	$MissileDamageType] = 1.0;
$DamageScale[marmor,	$MortarDamageType] = 1.0;
$DamageScale[marmor,	$NukeDamageType] = 1.0;
$DamageScale[marmor,	$PlasmaDamageType] = 1.0;
$DamageScale[marmor,	$PoisonDamageType] = 1.0;
$DamageScale[marmor,	$RailDamageType] = 1.5;
$DamageScale[marmor,	$ShellDamageType] = 1.0;
$DamageScale[marmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[marmor,	$SniperDamageType] = 1.0;
$DamageScale[mfemale,	$BlasterDamageType] = 1.0;
$DamageScale[mfemale,	$BulletDamageType] = 1.0;
$DamageScale[mfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[mfemale,	$CrushDamageType] = 1.0;
$DamageScale[mfemale,	$DebrisDamageType] = 1.0;
$DamageScale[mfemale,	$ElectricityDamageType] = 0.2;
$DamageScale[mfemale,	$EnergyDamageType] = 1.0;
$DamageScale[mfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[mfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[mfemale,	$FlashDamageType] = 1.0;
$DamageScale[mfemale,	$GravDamageType]	 = 0.1;
$DamageScale[mfemale,	$IDamageType]	 = 0.7;
$DamageScale[mfemale,	$ImpactDamageType] = 1.0;
$DamageScale[mfemale,	$LandingDamageType] = 1.0;
$DamageScale[mfemale,	$LaserDamageType] = 1.0;
$DamageScale[mfemale,	$MineDamageType] = 1.0;
$DamageScale[mfemale,	$MissileDamageType] = 1.0;
$DamageScale[mfemale,	$MortarDamageType] = 1.0;
$DamageScale[mfemale,	$NukeDamageType] = 1.0;
$DamageScale[mfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[mfemale,	$PoisonDamageType] = 1.0;
$DamageScale[mfemale,	$RailDamageType] = 1.5;
$DamageScale[mfemale,	$ShellDamageType] = 1.0;
$DamageScale[mfemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[mfemale,	$SniperDamageType] = 1.0;
$DamageScale[parmor,	$BlasterDamageType] = 0.0;
$DamageScale[parmor,	$BulletDamageType] = 0.0;
$DamageScale[parmor,	$CloakDamageType]  	 = 0.0;
$DamageScale[parmor,	$CrushDamageType] = 0.0;
$DamageScale[parmor,	$DebrisDamageType] = 0.0;
$DamageScale[parmor,	$ElectricityDamageType] = 0.0;
$DamageScale[parmor,	$EnergyDamageType] = 0.0;
$DamageScale[parmor,	$EqualizerDamageType]  	 = 0.0;
$DamageScale[parmor,	$ExplosionDamageType] = 0.0;
$DamageScale[parmor,	$FlashDamageType] = 0.0;
$DamageScale[parmor,	$IDamageType]  	 = 0.0;
$DamageScale[parmor,	$ImpactDamageType] = 0.0;
$DamageScale[parmor,	$LandingDamageType] = 0.0;
$DamageScale[parmor,	$LaserDamageType] = 0.0;
$DamageScale[parmor,	$MineDamageType] = 0.0;
$DamageScale[parmor,	$MissileDamageType] = 0.0;
$DamageScale[parmor,	$MortarDamageType] = 0.0;
$DamageScale[parmor,	$NukeDamageType] = 0.0;
$DamageScale[parmor,	$PlasmaDamageType] = 0.0;
$DamageScale[parmor,	$ShellDamageType] = 0.0;
$DamageScale[parmor,	$ShrapnelDamageType] = 0.0;
$DamageScale[parmor,	$SniperDamageType] = 0.0;
$DamageScale[sarmor,	$BlasterDamageType] = 1.3;
$DamageScale[sarmor,	$BulletDamageType] = 1.2;
$DamageScale[sarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[sarmor,	$CrushDamageType] = 0.5;
$DamageScale[sarmor,	$DebrisDamageType] = 1.2;
$DamageScale[sarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[sarmor,	$EnergyDamageType] = 1.3;
$DamageScale[sarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[sarmor,	$FlashDamageType] = 1.0;
$DamageScale[sarmor,	$GravDamageType]	 = 0.1;
$DamageScale[sarmor,	$IDamageType]	 = 0.7;
$DamageScale[sarmor,	$ImpactDamageType] = 0.5;
$DamageScale[sarmor,	$LandingDamageType] = 0.5;
$DamageScale[sarmor,	$LaserDamageType] = 1.2;
$DamageScale[sarmor,	$MineDamageType] = 1.2;
$DamageScale[sarmor,	$MissileDamageType] = 1.0;
$DamageScale[sarmor,	$MortarDamageType] = 1.3;
$DamageScale[sarmor,	$NukeDamageType] = 1.0;
$DamageScale[sarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[sarmor,	$PoisonDamageType] = 1.3;
$DamageScale[sarmor,	$RailDamageType] = 1.3;
$DamageScale[sarmor,	$ShellDamageType] = 1.0;
$DamageScale[sarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[sarmor,	$SniperDamageType] = 1.0;
$DamageScale[sfemale,	$BlasterDamageType] = 1.3;
$DamageScale[sfemale,	$BulletDamageType] = 1.2;
$DamageScale[sfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[sfemale,	$CrushDamageType] = 0.5;	
$DamageScale[sfemale,	$DebrisDamageType] = 1.2;
$DamageScale[sfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[sfemale,	$EnergyDamageType] = 1.3;
$DamageScale[sfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[sfemale,	$FlashDamageType] = 1.0;
$DamageScale[sfemale,	$GravDamageType]	 = 0.1;
$DamageScale[sfemale,	$IDamageType]	 = 0.7;
$DamageScale[sfemale,	$ImpactDamageType] = 0.5;	
$DamageScale[sfemale,	$LandingDamageType] = 0.5;
$DamageScale[sfemale,	$LaserDamageType] = 1.0;
$DamageScale[sfemale,	$MineDamageType] = 1.2;
$DamageScale[sfemale,	$MissileDamageType] = 1.0;
$DamageScale[sfemale,	$MortarDamageType] = 1.3;
$DamageScale[sfemale,	$NukeDamageType] = 1.0;
$DamageScale[sfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[sfemale,	$PoisonDamageType] = 1.3;
$DamageScale[sfemale,	$RailDamageType] = 1.3;
$DamageScale[sfemale,	$ShellDamageType] = 1.0;
$DamageScale[sfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[sfemale,	$SniperDamageType] = 1.0;
$DamageScale[spyarmor,	$BlasterDamageType] = 1.3;
$DamageScale[spyarmor,	$BulletDamageType] = 0.5;
$DamageScale[spyarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[spyarmor,	$CrushDamageType] = 1.0;
$DamageScale[spyarmor,	$DebrisDamageType] = 1.3;
$DamageScale[spyarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[spyarmor,	$EnergyDamageType] = 1.3;
$DamageScale[spyarmor,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyarmor,	$ExplosionDamageType] = 1.2;
$DamageScale[spyarmor,	$FlashDamageType] = 1.0;
$DamageScale[spyarmor,	$GravDamageType]	 = 0.1;
$DamageScale[spyarmor,	$IDamageType]	 = 0.7;
$DamageScale[spyarmor,	$ImpactDamageType] = 1.0;
$DamageScale[spyarmor,	$LandingDamageType] = 1.0;
$DamageScale[spyarmor,	$LaserDamageType] = 1.0;
$DamageScale[spyarmor,	$MineDamageType] = 1.2;
$DamageScale[spyarmor,	$MissileDamageType] = 1.3;
$DamageScale[spyarmor,	$MortarDamageType] = 1.3;
$DamageScale[spyarmor,	$NukeDamageType] = 0.9;
$DamageScale[spyarmor,	$PlasmaDamageType] = 1.2;
$DamageScale[spyarmor,	$PoisonDamageType] = 1.3;
$DamageScale[spyarmor,	$RailDamageType] = 1.0;
$DamageScale[spyarmor,	$ShellDamageType] = 0.9;
$DamageScale[spyarmor,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyarmor,	$SniperDamageType] = 1.0;
$DamageScale[spyfemale, $CloakDamageType]	 = 0.0;
$DamageScale[spyfemale, $GravDamageType]	 = 0.1;
$DamageScale[spyfemale, $NukeDamageType] = 0.9;
$DamageScale[spyfemale,	$BlasterDamageType] = 1.3;
$DamageScale[spyfemale,	$BulletDamageType] = 0.5;
$DamageScale[spyfemale,	$CrushDamageType] = 1.0;
$DamageScale[spyfemale,	$DebrisDamageType] = 1.3;
$DamageScale[spyfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[spyfemale,	$EnergyDamageType] = 1.3;
$DamageScale[spyfemale,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyfemale,	$ExplosionDamageType] = 1.2;
$DamageScale[spyfemale,	$FlashDamageType] = 1.0;
$DamageScale[spyfemale,	$IDamageType]	 = 0.7;
$DamageScale[spyfemale,	$ImpactDamageType] = 1.0;
$DamageScale[spyfemale,	$LandingDamageType] = 1.0;
$DamageScale[spyfemale,	$LaserDamageType] = 1.0;
$DamageScale[spyfemale,	$MineDamageType] = 1.2;
$DamageScale[spyfemale,	$MissileDamageType] = 1.3;
$DamageScale[spyfemale,	$MortarDamageType] = 1.3;
$DamageScale[spyfemale,	$PlasmaDamageType] = 1.2;
$DamageScale[spyfemale,	$PoisonDamageType] = 1.3;
$DamageScale[spyfemale,	$RailDamageType] = 1.0;
$DamageScale[spyfemale,	$ShellDamageType] = 0.9;
$DamageScale[spyfemale,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyfemale,	$SniperDamageType] = 1.0;
$DamageScale[stimarmor, $CloakDamageType]	 = 0.0;
$DamageScale[stimarmor, $GravDamageType]	 = 0.1;
$DamageScale[stimarmor, $NukeDamageType] = 1.0;
$DamageScale[stimarmor,	$BlasterDamageType] = 1.3;
$DamageScale[stimarmor,	$BulletDamageType] = 1.2;
$DamageScale[stimarmor,	$CrushDamageType] = 0.5;
$DamageScale[stimarmor,	$DebrisDamageType] = 1.2;
$DamageScale[stimarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[stimarmor,	$EnergyDamageType] = 1.3;
$DamageScale[stimarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[stimarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[stimarmor,	$FlashDamageType] = 1.0;
$DamageScale[stimarmor,	$IDamageType]	 = 0.7;
$DamageScale[stimarmor,	$ImpactDamageType] = 0.5;
$DamageScale[stimarmor,	$LandingDamageType] = 0.5;
$DamageScale[stimarmor,	$LaserDamageType] = 1.2;
$DamageScale[stimarmor,	$MineDamageType] = 1.2;
$DamageScale[stimarmor,	$MissileDamageType] = 1.0;
$DamageScale[stimarmor,	$MortarDamageType] = 1.3;
$DamageScale[stimarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[stimarmor,	$PoisonDamageType] = 1.3;
$DamageScale[stimarmor,	$RailDamageType] = 1.5;
$DamageScale[stimarmor,	$ShellDamageType] = 1.0;
$DamageScale[stimarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[stimarmor,	$SniperDamageType] = 1.0;
$DamageScale[stimfemale,$BlasterDamageType] = 1.3;
$DamageScale[stimfemale,$BulletDamageType] = 1.2;
$DamageScale[stimfemale,$CloakDamageType]	 = 0.0;
$DamageScale[stimfemale,$CrushDamageType] = 0.5;
$DamageScale[stimfemale,$DebrisDamageType] = 1.2;
$DamageScale[stimfemale,$ElectricityDamageType] = 1.0;
$DamageScale[stimfemale,$EnergyDamageType] = 1.3;
$DamageScale[stimfemale,$EqualizerDamageType]	 = 1.1;
$DamageScale[stimfemale,$ExplosionDamageType] = 1.0;
$DamageScale[stimfemale,$FlashDamageType] = 1.0;
$DamageScale[stimfemale,$GravDamageType]	 = 0.1;
$DamageScale[stimfemale,$IDamageType]	 = 0.7;
$DamageScale[stimfemale,$ImpactDamageType] = 0.5;
$DamageScale[stimfemale,$LandingDamageType] = 0.5;
$DamageScale[stimfemale,$LaserDamageType] = 1.2;
$DamageScale[stimfemale,$MineDamageType] = 1.2;
$DamageScale[stimfemale,$MissileDamageType] = 1.0;
$DamageScale[stimfemale,$MortarDamageType] = 1.3;
$DamageScale[stimfemale,$NukeDamageType] = 1.0;
$DamageScale[stimfemale,$PlasmaDamageType] = 1.0;
$DamageScale[stimfemale,$PoisonDamageType] = 1.3;
$DamageScale[stimfemale,$RailDamageType] = 1.5;
$DamageScale[stimfemale,$ShellDamageType] = 1.0;
$DamageScale[stimfemale,$ShrapnelDamageType] = 1.2;
$DamageScale[stimfemale,$SniperDamageType] = 1.0;
}

if(!$noTabChange)
	$ModList = "Shifter_v1Y";